畫
創造物
增加 500% 圖騰生命
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Wha
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner |
生命
240%
護甲
+100%
異常狀態臨界值
240%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
150%
類型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
15,440
護甲
57,580
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
StrMissionRaiseSpectre
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
喚醒幽魂
施放時間: 0.85 秒
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更少最大生命
召喚物有 10% 更少能量護盾
召喚物有 10% 更多傷害
召喚物有 10% 更少最大生命
召喚物有 10% 更少能量護盾
召喚物有 10% 更多傷害
DesecrateTotemBossStrMission
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 5 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 76.6 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 7 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [35]
is area damage [1]
+5 秒基礎持續時間
增加 65% 施放速度
產生 7 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [35]
is area damage [1]
MonsterGlacialCascadeTotemBossStrMission
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 6%
附加傷害效用: 80%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 25.22 至 38.79 物理傷害
造成 46.55 至 70.8 冰冷傷害
增加 40% 施放速度
爆發 +11
active skill area of effect radius +% final [-34]
is area damage [1]
造成 46.55 至 70.8 冰冷傷害
增加 40% 施放速度
爆發 +11
active skill area of effect radius +% final [-34]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionTotemBoss4"] = { name = "Wha", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "StrMissionRaiseSpectre", "DesecrateTotemBossStrMission", "MonsterGlacialCascadeTotemBossStrMission", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrMissionRaiseSpectre"] = { name = "Raise Spectre", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_spectres_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "active_skill_minion_energy_shield_+%_final", }, levels = { [1] = {4, 10, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {5, 10, -10, -10, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {11, 10, -10, -10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateTotemBossStrMission"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGlacialCascadeTotemBossStrMission"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -34, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, -34, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, }, }
增加 500% 圖騰生命
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |