創造物
增加 500% 圖騰生命
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wha
幽魂N
標籤法術, cold_affinity, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
生命
240%
護甲
+100%
異常狀態臨界值
240%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
150%
類型
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss4
等級
68
生命
15,440
護甲
57,580
閃避
4,739
能量護盾
0
傷害
583
法術傷害
583
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
StrMissionRaiseSpectre
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
喚醒幽魂
施放時間: 0.85 秒
唱名喚魂,從目標屍體喚醒其幽魂並使役它為你而戰。
喚醒幽魂上限 11
召喚物有 10% 更少最大生命
召喚物有 10% 更少能量護盾
召喚物有 10% 更多傷害
DesecrateTotemBossStrMission
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 5 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 76.6 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 7 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [35]
is area damage [1]
MonsterGlacialCascadeTotemBossStrMission
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 物理, 可齊射, 範圍法術
冰川之刺
暴擊率: 6%
附加傷害效用: 80%
施放時間: 0.8 秒
冰柱從地面接連浮現小爆炸,對範圍內敵人造成傷害。
造成 25.2238.79 物理傷害
造成 46.5570.8 冰冷傷害
增加 40% 施放速度
爆發 +11
active skill area of effect radius +% final [-34]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss4"] = {
    name = "Wha",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionRaiseSpectre",
        "DesecrateTotemBossStrMission",
        "MonsterGlacialCascadeTotemBossStrMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionRaiseSpectre"] = {
    name = "Raise Spectre",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_spectres_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "active_skill_minion_energy_shield_+%_final",
    },
    levels = {
        [1] = {4, 10, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {5, 10, -10, -10, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {11, 10, -10, -10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateTotemBossStrMission"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGlacialCascadeTotemBossStrMission"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -34, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, -34, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
    },
}
增加 500% 圖騰生命
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 全域
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage