ワー
コンストラクト
トーテムのライフが500%増加する
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wha
Spectre | N |
---|---|
Tags | キャスター, cold_affinity, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner |
ライフ
240%
アーマー
+100%
Ailment Threshold
240%
耐性
0 0 0 0
Damage
156%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,440
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
StrMissionRaiseSpectre
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
スペクター蘇生
キャストタイム: 0.85 秒
倒した敵の幽体を蘇生し、ミニオンとして戦いに参加させる。
スペクター最大数 11
ミニオンの最大ライフが10%低下する
ミニオンのエナジーシールドが10%低下する
ミニオンのダメージが10%上昇する
ミニオンの最大ライフが10%低下する
ミニオンのエナジーシールドが10%低下する
ミニオンのダメージが10%上昇する
DesecrateTotemBossStrMission
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 1 秒
クールダウン時間: 5 秒
地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
毎秒76.6の基礎混沌ダメージを与える
基礎持続時間は5秒
キャストスピードが65%増加する
死体を7体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
スポーン可能な最大死体数 10
active skill area of effect radius +% final [35]
is area damage [1]
基礎持続時間は5秒
キャストスピードが65%増加する
死体を7体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
スポーン可能な最大死体数 10
active skill area of effect radius +% final [35]
is area damage [1]
MonsterGlacialCascadeTotemBossStrMission
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
クリティカル率: 6%
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
25.22から38.79の物理ダメージを与える
46.55から70.8の冷気ダメージを与える
キャストスピードが40%増加する
バーストの回数が+11回される
active skill area of effect radius +% final [-34]
is area damage [1]
46.55から70.8の冷気ダメージを与える
キャストスピードが40%増加する
バーストの回数が+11回される
active skill area of effect radius +% final [-34]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/StrMissionTotemBoss4"] = { name = "Wha", life = 2.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "StrMissionRaiseSpectre", "DesecrateTotemBossStrMission", "MonsterGlacialCascadeTotemBossStrMission", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["StrMissionRaiseSpectre"] = { name = "Raise Spectre", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_spectres_allowed", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "active_skill_minion_energy_shield_+%_final", }, levels = { [1] = {4, 10, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {5, 10, -10, -10, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [3] = {11, 10, -10, -10, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateTotemBossStrMission"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1}, cost = { }, }, [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1}, cost = { }, }, [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1}, cost = { }, }, [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1}, cost = { }, }, [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1}, cost = { }, }, [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGlacialCascadeTotemBossStrMission"] = { name = "Glacial Cascade", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Physical] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -34, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, -34, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1}, cost = { }, }, }, }
トーテムのライフが500%増加する
Id | MonsterTotemLifeBoss |
---|---|
Family | IncreasedTotemLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.