ワー
コンストラクト
トーテムのライフが500%増加する
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Wha
SpectreN
Tagsキャスター, cold_affinity, construct, immobile, is_unarmed, large_model, medium_height, mud_blood, not_dex, not_int, stone_armour, summoner
ライフ
240%
防具
+100%
Ailment Threshold
240%
耐性
0 0 0 0
Damage
156%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
200%
Model Size
150%
Type
MonsterTotemBossStrMission
Metadata
StrMissionTotemBoss4
レベル
68
ライフ
15,440
防具
57,580
回避力
4,739
エナジーシールド
0
Damage
583
スペルダメージ
583
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
StrMissionRaiseSpectre
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
スペクター蘇生
キャストタイム: 0.85 秒
倒した敵の幽体を蘇生し、ミニオンとして戦いに参加させる。
スペクター最大数 11
ミニオンの最大ライフが10%低下する
ミニオンのエナジーシールドが10%低下する
ミニオンのダメージが10%上昇する
DesecrateTotemBossStrMission
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 1 秒
クールダウン時間: 5 秒
地面を冒涜し、死体を召喚し、範囲内の全ての敵に混沌ダメージを与える。召喚される死体は現在のエリアにいる敵とそのインスタンスに存在したことのあるスペクターから選ばれる。
毎秒76.6の基礎混沌ダメージを与える
基礎持続時間は5
キャストスピードが65%増加する
死体を7体スポーンさせる
最大レベル100までの死体をスポーンさせる
スポーン可能な最大死体数 10
active skill area of effect radius +% final [35]
is area damage [1]
MonsterGlacialCascadeTotemBossStrMission
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
クリティカル率: 6%
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
25.22から38.79の物理ダメージを与える
46.55から70.8の冷気ダメージを与える
キャストスピードが40%増加する
バーストの回数が+11回される
active skill area of effect radius +% final [-34]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/StrMissionTotemBoss4"] = {
    name = "Wha",
    life = 2.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "StrMissionRaiseSpectre",
        "DesecrateTotemBossStrMission",
        "MonsterGlacialCascadeTotemBossStrMission",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["StrMissionRaiseSpectre"] = {
    name = "Raise Spectre",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a spectral version of a defeated foe as a minion to fight for you in battle.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_number_of_spectres_allowed",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "active_skill_minion_energy_shield_+%_final",
    },
    levels = {
        [1] = {4, 10, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {5, 10, -10, -10, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {11, 10, -10, -10, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateTotemBossStrMission"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_number_of_corpses_to_create",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 4, 5000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 5, 15, 5000, 100, 65, 10, levelRequirement = 13, statInterpolation = {3, 1, 1},  cost = { }, },
        [3] = {1, 6, 25, 5000, 100, 65, 10, levelRequirement = 29, statInterpolation = {3, 1, 1},  cost = { }, },
        [4] = {1, 7, 35, 5000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1, 1},  cost = { }, },
        [5] = {1, 8, 50, 5000, 100, 65, 10, levelRequirement = 69, statInterpolation = {3, 1, 1},  cost = { }, },
        [6] = {1, 9, 50, 5000, 100, 65, 10, levelRequirement = 74, statInterpolation = {3, 1, 1},  cost = { }, },
        [7] = {1, 10, 50, 5000, 100, 65, 10, levelRequirement = 79, statInterpolation = {3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGlacialCascadeTotemBossStrMission"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 6, 0, -34, critChance = 6, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 8, 20, -34, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 11, 40, -34, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
    },
}
トーテムのライフが500%増加する
IdMonsterTotemLifeBoss
FamilyIncreasedTotemLife
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • totem life +% Min: 500 Max: 500 Global
  • Craft Tagsresource life
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.