耳語者的隨從
人形
增加 50% 移動速度
增加 35% 施放速度
技能發射 1 個額外投射物
drop additional rare items [3]
Whisperer's Attendant
幽魂N
標籤法術, cursing_monster, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, summoner, very_slow_movement
生命
150%
生命轉為護盾
50%
異常狀態臨界值
150%
抗性
0 0 0 75
傷害
113%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
ProphecyExperimenterBoss
Metadata
ProphecyExperimenterBoss
等級
68
生命
9,650
護甲
28,790
閃避
4,739
能量護盾
0
傷害
422
法術傷害
422
命中
0
攻擊間隔
1.2
經驗值
15,383
異常狀態臨界值
9,650
冰緩
31
感電
31
易碎
173
焦灼
31
殘喘
84
MonsterConductivity
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
導電
施放時間: 0.5 秒
冷卻時間: 10 秒
對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
+6 秒基礎持續時間
被詛咒的敵人有 -30% 的閃電抗性
對被詛咒敵人的擊中 +25% 機率造成感電
active skill area of effect radius +% final [9]
ProphecySummonLightningGolem
可觸發, 閃電, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
召喚閃電魔像
施放時間: 1 秒
冷卻時間: 3 秒
召喚一個閃電魔像,給予你額外的攻擊和施法速度。魔像會對敵人進行投射物雷擊、召喚會對敵人電擊的能量球、並施放一個暫時的光環讓魔像和附近的友方附加閃電傷害。
增加 17% 角色體型
召喚魔像上限 4
增加 27% 召喚物最大生命
魔像使你增加 9% 攻擊和施放速度
base display minion actor level [68]
display minion monster type [11]
ProphecyBallLightning
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 32%
施放時間: 0.8 秒
冷卻時間: 1.6 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 110.3331 閃電傷害
增加 30% 施放速度
基礎範圍為 1.8
active skill area of effect radius +% final [-33]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

MinimapIcon
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ProphecyExperimenterBoss"] = {
    name = "Whisperer's Attendant",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MonsterConductivity",
        "ProphecyBallLightning",
        "ProphecySummonLightningGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 5, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 6, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 7, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 8, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 9, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 10, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 11, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 12, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, 13, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, 14, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, 15, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, 16, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, 17, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, 20, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, 21, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, 22, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, 23, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, 24, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, 25, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, 26, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, 27, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, 28, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, 29, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, 30, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, 31, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, 32, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, 33, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, 34, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, 35, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, 36, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, 37, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonLightningGolem"] = {
    name = "Summon Lightning Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "lightning_golem_grants_attack_and_cast_speed_+%",
        "minion_maximum_life_+%",
        "base_display_minion_actor_level",
        "base_number_of_golems_allowed",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {0, 6, 10, 34, 4, 11, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {1, 6, 11, 36, 4, 11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {2, 6, 12, 38, 4, 11, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {3, 6, 13, 40, 4, 11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {4, 6, 14, 42, 4, 11, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {5, 7, 15, 44, 4, 11, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {6, 7, 16, 46, 4, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {7, 7, 17, 48, 4, 11, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {8, 7, 18, 50, 4, 11, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {9, 7, 19, 52, 4, 11, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10, 8, 20, 54, 4, 11, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {11, 8, 21, 56, 4, 11, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {12, 8, 22, 58, 4, 11, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {13, 8, 23, 60, 4, 11, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {14, 8, 24, 62, 4, 11, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {15, 9, 25, 64, 4, 11, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {16, 9, 26, 66, 4, 11, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {17, 9, 27, 68, 4, 11, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {18, 9, 28, 69, 4, 11, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {19, 9, 29, 70, 4, 11, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {20, 10, 30, 72, 4, 11, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {21, 10, 31, 74, 4, 11, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {22, 10, 32, 76, 4, 11, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {23, 10, 33, 78, 4, 11, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {24, 10, 34, 80, 4, 11, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {25, 11, 35, 82, 4, 11, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {26, 11, 36, 84, 4, 11, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {27, 11, 37, 86, 4, 11, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {28, 11, 38, 88, 4, 11, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {29, 11, 39, 90, 4, 11, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
增加 50% 移動速度
IdMonsterImplicitFastRun1
FamilyMovementVelocity
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    增加 35% 施放速度
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    技能發射 1 個額外投射物
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 全域
  • drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • 耳語者的隨從
    人形
    增加 50% 移動速度
    增加 35% 施放速度
    技能發射 1 個額外投射物
    Whisperer's Attendant
    幽魂N
    標籤法術, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, summoner, very_slow_movement
    生命
    150%
    生命轉為護盾
    50%
    異常狀態臨界值
    150%
    抗性
    0 0 0 75
    傷害
    113%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 40
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    ProphecyExperimenterBoss
    Metadata
    ProphecyExperimenterBossStandalone
    等級
    68
    生命
    9,650
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    422
    法術傷害
    422
    命中
    0
    攻擊間隔
    1.2
    經驗值
    15,383
    異常狀態臨界值
    9,650
    冰緩
    31
    感電
    31
    易碎
    173
    焦灼
    31
    殘喘
    84
    MonsterConductivity
    法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    導電
    施放時間: 0.5 秒
    冷卻時間: 10 秒
    對目標區域降下詛咒,使受到詛咒敵人的閃電抗性降低,並在被擊中時時有機率被感電。
    +6 秒基礎持續時間
    被詛咒的敵人有 -30% 的閃電抗性
    對被詛咒敵人的擊中 +25% 機率造成感電
    active skill area of effect radius +% final [9]
    ProphecySummonLightningGolem
    可觸發, 閃電, 地雷技能, 召喚物, 召喚物爆炸, 法術可重複, 法術, 圖騰技能, 陷阱技能, 魔像, 創造召喚物, 冷卻
    召喚閃電魔像
    施放時間: 1 秒
    冷卻時間: 3 秒
    召喚一個閃電魔像,給予你額外的攻擊和施法速度。魔像會對敵人進行投射物雷擊、召喚會對敵人電擊的能量球、並施放一個暫時的光環讓魔像和附近的友方附加閃電傷害。
    增加 17% 角色體型
    召喚魔像上限 4
    增加 27% 召喚物最大生命
    魔像使你增加 9% 攻擊和施放速度
    base display minion actor level [68]
    display minion monster type [11]
    ProphecyBallLightning
    法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
    天雷之珠
    暴擊率: 32%
    施放時間: 0.8 秒
    冷卻時間: 1.6 秒
    射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
    造成 110.3331 閃電傷害
    增加 30% 施放速度
    基礎範圍為 1.8
    active skill area of effect radius +% final [-33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/ProphecyExperimenterBossStandalone"] = {
        name = "Whisperer's Attendant",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MonsterConductivity",
            "ProphecyBallLightning",
            "ProphecySummonLightningGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonLightningGolem"] = {
        name = "Summon Lightning Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "lightning_golem_grants_attack_and_cast_speed_+%",
            "minion_maximum_life_+%",
            "base_display_minion_actor_level",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {0, 6, 10, 34, 4, 11, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {1, 6, 11, 36, 4, 11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {2, 6, 12, 38, 4, 11, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {3, 6, 13, 40, 4, 11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 6, 14, 42, 4, 11, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {5, 7, 15, 44, 4, 11, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 7, 16, 46, 4, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {7, 7, 17, 48, 4, 11, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {8, 7, 18, 50, 4, 11, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {9, 7, 19, 52, 4, 11, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {10, 8, 20, 54, 4, 11, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {11, 8, 21, 56, 4, 11, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {12, 8, 22, 58, 4, 11, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {13, 8, 23, 60, 4, 11, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 8, 24, 62, 4, 11, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 9, 25, 64, 4, 11, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {16, 9, 26, 66, 4, 11, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {17, 9, 27, 68, 4, 11, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {18, 9, 28, 69, 4, 11, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {19, 9, 29, 70, 4, 11, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {20, 10, 30, 72, 4, 11, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {21, 10, 31, 74, 4, 11, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {22, 10, 32, 76, 4, 11, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {23, 10, 33, 78, 4, 11, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {24, 10, 34, 80, 4, 11, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {25, 11, 35, 82, 4, 11, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {26, 11, 36, 84, 4, 11, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {27, 11, 37, 86, 4, 11, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {28, 11, 38, 88, 4, 11, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {29, 11, 39, 90, 4, 11, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    
    增加 50% 移動速度
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 全域
  • Craft Tagsspeed
    增加 35% 施放速度
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 全域
  • Craft Tagscaster speed
    技能發射 1 個額外投射物
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 全域
  • Edit

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