Помощник Шёпота
Гуманоид
50% повышение скорости передвижения
35% повышение скорости сотворения чар
Умения выпускают дополнительный снаряд
drop additional rare items [3]
Whisperer's Attendant
SpectreN
TagsЧародейский, cursing_monster, has_wand, human, humanoid, large_height, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, summoner, very_slow_movement
Здоровье
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Сопротивление
0 0 0 75
Damage
113%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 40
Attack Time
1.2 Second
Damage Spread
±20%
Опыт
150%
Model Size
130%
Type
ProphecyExperimenterBoss
Metadata
ProphecyExperimenterBoss
Уровень
68
Здоровье
9,650
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
422
Урон от чар
422
Точность
290
Attack Time
1.2
Опыт
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Проводимость
Время применения: 0.5 сек.
Перезарядка: 10 сек.
Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
Базовая длительность - 6 секунд(-ы)
Проклятые враги имеют -30% к сопротивлению молнии
Удары по проклятым врагам имеют +25% шанс наложить шок
active skill area of effect radius +% final [9]
ProphecySummonLightningGolem
Triggerable, Lightning, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Призыв голема молнии
Время применения: 1 сек.
Перезарядка: 3 сек.
Призывает голема молнии, дарующего герою повышенную скорость атаки и сотворения чар. Голем выпускает во врагов чародейские снаряды, метает сферы молнии и создаёт временную ауру, которая добавляет урон от молнии к атакам и чарам голема и его ближайших союзников.
17% увеличение размера персонажа
Максимум 4 призванных голема(-ов)
27% увеличение максимума здоровья приспешников
Големы даруют 9% повышение скорости атаки и сотворения чар
base display minion actor level [68]
display minion monster type [11]
ProphecyBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Шаровая молния
Шанс критического удара: 32%
Время применения: 0.8 сек.
Перезарядка: 1.6 сек.
Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
Наносит от 110.3 до 331 урона от молнии
30% повышение скорости сотворения чар
Базовый радиус - 1.8 м
active skill area of effect radius +% final [-33]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

MinimapIcon
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

BaseEvents
{
     on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
}

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/ProphecyExperimenterBoss"] = {
    name = "Whisperer's Attendant",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MonsterConductivity",
        "ProphecyBallLightning",
        "ProphecySummonLightningGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_skill_effect_duration",
        "chance_to_be_shocked_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.5, 1.5, 5, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.5, 1.5, 6, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, 7, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5, 1.5, 8, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.5, 1.5, 9, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.5, 1.5, 10, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.5, 1.5, 11, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.5, 1.5, 12, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.5, 1.5, 13, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.5, 1.5, 14, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.5, 1.5, 15, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.5, 1.5, 16, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.5, 1.5, 17, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.5, 1.5, 20, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.5, 1.5, 21, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.5, 1.5, 22, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.5, 1.5, 23, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.5, 1.5, 24, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.5, 1.5, 25, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.5, 1.5, 26, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.5, 1.5, 27, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.5, 1.5, 28, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.5, 1.5, 29, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.5, 1.5, 30, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.5, 1.5, 31, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.5, 1.5, 32, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.5, 1.5, 33, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.5, 1.5, 34, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.5, 1.5, 35, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.5, 1.5, 36, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.5, 1.5, 37, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecySummonLightningGolem"] = {
    name = "Summon Lightning Golem",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.",
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Mineable] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Spell] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Golem] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_actor_scale_+%",
        "lightning_golem_grants_attack_and_cast_speed_+%",
        "minion_maximum_life_+%",
        "base_display_minion_actor_level",
        "base_number_of_golems_allowed",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {0, 6, 10, 34, 4, 11, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {1, 6, 11, 36, 4, 11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {2, 6, 12, 38, 4, 11, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {3, 6, 13, 40, 4, 11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {4, 6, 14, 42, 4, 11, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {5, 7, 15, 44, 4, 11, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {6, 7, 16, 46, 4, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {7, 7, 17, 48, 4, 11, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {8, 7, 18, 50, 4, 11, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {9, 7, 19, 52, 4, 11, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {10, 8, 20, 54, 4, 11, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {11, 8, 21, 56, 4, 11, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {12, 8, 22, 58, 4, 11, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {13, 8, 23, 60, 4, 11, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {14, 8, 24, 62, 4, 11, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {15, 9, 25, 64, 4, 11, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {16, 9, 26, 66, 4, 11, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {17, 9, 27, 68, 4, 11, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {18, 9, 28, 69, 4, 11, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {19, 9, 29, 70, 4, 11, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {20, 10, 30, 72, 4, 11, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {21, 10, 31, 74, 4, 11, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {22, 10, 32, 76, 4, 11, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {23, 10, 33, 78, 4, 11, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {24, 10, 34, 80, 4, 11, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {25, 11, 35, 82, 4, 11, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {26, 11, 36, 84, 4, 11, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {27, 11, 37, 86, 4, 11, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {28, 11, 38, 88, 4, 11, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {29, 11, 39, 90, 4, 11, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
50% повышение скорости передвижения
IdMonsterImplicitFastRun1
FamilyMovementVelocity
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    35% повышение скорости сотворения чар
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    Умения выпускают дополнительный снаряд
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 Global
  • drop additional rare items [3]
    IdProphecyAdditionalRareItemsBoss
    FamilyMonsterDropAdditionalRareItems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • drop additional rare items Min: 3 Max: 3 Global
  • Помощник Шёпота
    Гуманоид
    50% повышение скорости передвижения
    35% повышение скорости сотворения чар
    Умения выпускают дополнительный снаряд
    Whisperer's Attendant
    SpectreN
    TagsЧародейский, cursing_monster, has_wand, human, humanoid, light_armour, lightning_affinity, not_dex, not_str, ranged, red_blood, summoner, very_slow_movement
    Здоровье
    150%
    Energy Shield From Life
    50%
    Ailment Threshold
    150%
    Сопротивление
    0 0 0 75
    Damage
    113%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    130%
    Type
    ProphecyExperimenterBoss
    Metadata
    ProphecyExperimenterBossStandalone
    Уровень
    68
    Здоровье
    9,650
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    422
    Урон от чар
    422
    Точность
    290
    Attack Time
    1.2
    Опыт
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    MonsterConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Проводимость
    Время применения: 0.5 сек.
    Перезарядка: 10 сек.
    Герой проклинает всех врагов в области, cнижая их сопротивление молнии и повышая шанс наложить на них шок при ударе.
    Базовая длительность - 6 секунд(-ы)
    Проклятые враги имеют -30% к сопротивлению молнии
    Удары по проклятым врагам имеют +25% шанс наложить шок
    active skill area of effect radius +% final [9]
    ProphecySummonLightningGolem
    Triggerable, Lightning, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Призыв голема молнии
    Время применения: 1 сек.
    Перезарядка: 3 сек.
    Призывает голема молнии, дарующего герою повышенную скорость атаки и сотворения чар. Голем выпускает во врагов чародейские снаряды, метает сферы молнии и создаёт временную ауру, которая добавляет урон от молнии к атакам и чарам голема и его ближайших союзников.
    17% увеличение размера персонажа
    Максимум 4 призванных голема(-ов)
    27% увеличение максимума здоровья приспешников
    Големы даруют 9% повышение скорости атаки и сотворения чар
    base display minion actor level [68]
    display minion monster type [11]
    ProphecyBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Шаровая молния
    Шанс критического удара: 32%
    Время применения: 0.8 сек.
    Перезарядка: 1.6 сек.
    Герой выпускает снаряд, который медленно движется и бьёт молниями врагов в области действия.
    Наносит от 110.3 до 331 урона от молнии
    30% повышение скорости сотворения чар
    Базовый радиус - 1.8 м
    active skill area of effect radius +% final [-33]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Experimenter/Experimenter"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Experimenter/Experimenter"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/prophecy_unique.epk ); "
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/ProphecyExperimenterBossStandalone"] = {
        name = "Whisperer's Attendant",
        life = 1.5,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "MonsterConductivity",
            "ProphecyBallLightning",
            "ProphecySummonLightningGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_lightning_damage_resistance_%",
            "base_skill_effect_duration",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecySummonLightningGolem"] = {
        name = "Summon Lightning Golem",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_actor_scale_+%",
            "lightning_golem_grants_attack_and_cast_speed_+%",
            "minion_maximum_life_+%",
            "base_display_minion_actor_level",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
        },
        levels = {
            [1] = {0, 6, 10, 34, 4, 11, levelRequirement = 34, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {1, 6, 11, 36, 4, 11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {2, 6, 12, 38, 4, 11, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [4] = {3, 6, 13, 40, 4, 11, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [5] = {4, 6, 14, 42, 4, 11, levelRequirement = 42, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [6] = {5, 7, 15, 44, 4, 11, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [7] = {6, 7, 16, 46, 4, 11, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [8] = {7, 7, 17, 48, 4, 11, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [9] = {8, 7, 18, 50, 4, 11, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [10] = {9, 7, 19, 52, 4, 11, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [11] = {10, 8, 20, 54, 4, 11, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [12] = {11, 8, 21, 56, 4, 11, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [13] = {12, 8, 22, 58, 4, 11, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [14] = {13, 8, 23, 60, 4, 11, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [15] = {14, 8, 24, 62, 4, 11, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [16] = {15, 9, 25, 64, 4, 11, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [17] = {16, 9, 26, 66, 4, 11, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [18] = {17, 9, 27, 68, 4, 11, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [19] = {18, 9, 28, 69, 4, 11, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [20] = {19, 9, 29, 70, 4, 11, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [21] = {20, 10, 30, 72, 4, 11, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [22] = {21, 10, 31, 74, 4, 11, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [23] = {22, 10, 32, 76, 4, 11, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [24] = {23, 10, 33, 78, 4, 11, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [25] = {24, 10, 34, 80, 4, 11, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [26] = {25, 11, 35, 82, 4, 11, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [27] = {26, 11, 36, 84, 4, 11, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [28] = {27, 11, 37, 86, 4, 11, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [29] = {28, 11, 38, 88, 4, 11, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [30] = {29, 11, 39, 90, 4, 11, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    
    50% повышение скорости передвижения
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    35% повышение скорости сотворения чар
    IdMonsterImplicitFastCast1
    FamilyIncreasedCastSpeed
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cast speed +% Min: 35 Max: 35 Global
  • Craft Tagscaster speed
    Умения выпускают дополнительный снаряд
    IdMonsterMultipleProjectilesImplicit2
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 1 Max: 1 Global
  • Edit

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