[DNT] Different active skills, different cooldown groups
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Здоровье
10000%
Ailment Threshold
10000%
Сопротивление
0 0 0 0
Damage
10000%
Точность
500%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Опыт
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestDiffSkillDiffGroup
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
643,335
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
37,355
Урон от чар
37,355
Точность
1,450
Attack Time
1.005
Опыт
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Шанс критического удара: 5%
Урон от атаки: 180%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Наносит на 80% больше урона атаками
Наносит на 30% меньше урона
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]
Наносит на 30% меньше урона
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]
GSCooldownTest8
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 5 сек.
Наносит от до урона от холода
Охлаждения, наложенные вашими ударами, всегда снижают скорость действий как минимум на 30%
is area damage [1]
Охлаждения, наложенные вашими ударами, всегда снижают скорость действий как минимум на 30%
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestDiffSkillDiffGroup"] = { name = "[DNT] Different active skills, different cooldown groups", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GSCooldownTest8", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCooldownTest8"] = { name = "GSCooldownTest8", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }