[DNT] Different active skills, different cooldown groups
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
ライフ
10000%
Ailment Threshold
10000%
耐性
0 0 0 0
Damage
10000%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
経験値
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestDiffSkillDiffGroup
レベル
68
ライフ
643,335
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
37,355
スペルダメージ
37,355
命中
1,450
Attack Time
1.005
経験値
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
クリティカル率: 5%
アタックダメージ: 180%
Attack Time: 1.005 秒
クールダウン時間: 5 秒
アタックダメージが80%上昇する
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSCooldownTest8
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
クールダウン時間: 5 秒
からの冷気ダメージを与える
プレイヤーのヒットによる冷却は常にアクションスピードを最低30%減少させる
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestDiffSkillDiffGroup"] = {
    name = "[DNT] Different active skills, different cooldown groups",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GSCooldownTest8",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCooldownTest8"] = {
    name = "GSCooldownTest8",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}