[DNT] Same active skill, one skill in group, other not
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
Здоровье
10000%
Ailment Threshold
10000%
Сопротивление
0 0 0 0
Damage
10000%
Точность
500%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Опыт
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillOneInGroupOtherNot
Уровень
68
Здоровье
643,335
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
37,355
Урон от чар
37,355
Точность
1,450
Attack Time
1.005
Опыт
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest1
Triggerable, Attack
Base Damage: 37355
Шанс критического удара: 5%
Урон от атаки: 180%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Наносит на 80% больше урона атаками
Наносит на 30% меньше урона
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Шанс критического удара: 5%
Урон от атаки: 180%
Attack Time: 1.005 сек.
Перезарядка: 5 сек.
Наносит на 80% больше урона атаками
Наносит на 30% меньше урона
50% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillOneInGroupOtherNot"] = {
    name = "[DNT] Same active skill, one skill in group, other not",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest1",
        "GACooldownTest3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest1"] = {
    name = "GACooldownTest1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}