[DNT] Same active skill, one skill in group, other not
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Leben
10000%
Ailment Threshold
10000%
Widerstand
0 0 0 0
Damage
10000%
Genauigkeit
500%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillOneInGroupOtherNot
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
643,335
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
37,355
Zauberschaden
37,355
Genauigkeit
1,450
Attack Time
1.005
Erfahrung
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest1
Triggerable, Attack
Base Damage: 37355
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.005 Sek.
Abklingzeit: 5 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.005 Sek.
Abklingzeit: 5 Sek.
Verursacht 80% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillOneInGroupOtherNot"] = { name = "[DNT] Same active skill, one skill in group, other not", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest1", "GACooldownTest3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest1"] = { name = "GACooldownTest1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }