[UNUSED] Nine-point-five-tail Fox
Зверь
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, physical_affinity, red_blood
Здоровье
300%
Energy Shield From Life
30%
Броня
+60%
Уклонение
+10%
Ailment Threshold
400%
Сопротивление
85 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
220%
Type
Barghest
Metadata
BarghestBoss
Уровень
68
Здоровье
19,300
Броня
46,064
Уклонение
5,213
Энергетический щит
1,838
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BarghestEASPickDestination
Spell
Время применения: 1 сек.
Перезарядка: 0.25 сек.
Мгновенное использование усиленных умений
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS2Submerge
Spell
Время применения: 1 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS3Emerge
Spell
Время применения: 1 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Barghest/BarghestBoss"] = {
    name = "[UNUSED] Nine-point-five-tail Fox",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BarghestEASPickDestination",
        "BarghestEAS2Submerge",
        "BarghestEAS3Emerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEASPickDestination"] = {
    name = "BarghestEASPickDestination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_is_instant",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS2Submerge"] = {
    name = "BarghestEAS2Submerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS3Emerge"] = {
    name = "BarghestEAS3Emerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
[UNUSED] Nine-point-five-tail Fox
Зверь
SpectreN
Tagsanimal_claw_weapon, beast, Чародейский, cold_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, physical_affinity, red_blood
Здоровье
300%
Energy Shield From Life
30%
Броня
+60%
Уклонение
+10%
Ailment Threshold
400%
Сопротивление
85 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
220%
Type
Barghest
Metadata
BarghestBossPlaceholder
Уровень
68
Здоровье
19,300
Броня
46,064
Уклонение
5,213
Энергетический щит
1,838
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.5
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BarghestEASPickDestination
Spell
Время применения: 1 сек.
Перезарядка: 0.25 сек.
Мгновенное использование усиленных умений
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS2Submerge
Spell
Время применения: 1 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS3Emerge
Spell
Время применения: 1 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestIceFissureSO
Triggerable, Spell
Время применения: 1 сек.
BarghestGeyserEruptionCTS1I
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestGeyserEruptionCTS2I
Перезарядка: 15 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestTailLaserNukeTB
Spell, Triggerable
Время применения: 1 сек.
generic skill trigger skills with id [1]
BarghestTailLaserNukeGT
Triggerable, Spell
Время применения: 4 сек.
BarghestTailLaserNukeGS
Spell, Triggerable
Время применения: 1 сек.
Наносит от 310.3 до 465.5 урона от холода
generic skill trigger id [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		burrow;
		eruption;
	"

	// burrow - 0: can burrow/no target, 1: can burrow/has target, 2: submerge, 3: emerge, 4: cannot burrow
	// eruption - 0: can erupt, 1: is erupting, 2: cannot erupt
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_burrow_1 = "DisableRendering();"
	on_exit_state_burrow_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Barghest/BarghestBossPlaceholder"] = {
    name = "[UNUSED] Nine-point-five-tail Fox",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BarghestEASPickDestination",
        "BarghestEAS2Submerge",
        "BarghestEAS3Emerge",
        "BarghestGeyserEruptionCTS1I",
        "BarghestGeyserEruptionCTS2I",
        "BarghestIceFissureSO",
        "BarghestTailLaserNukeTB",
        "BarghestTailLaserNukeGS",
        "BarghestTailLaserNukeGT",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEASPickDestination"] = {
    name = "BarghestEASPickDestination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_is_instant",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS2Submerge"] = {
    name = "BarghestEAS2Submerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS3Emerge"] = {
    name = "BarghestEAS3Emerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestGeyserEruptionCTS1I"] = {
    name = "BarghestGeyserEruptionCTS1I",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestGeyserEruptionCTS2I"] = {
    name = "BarghestGeyserEruptionCTS2I",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestIceFissureSO"] = {
    name = "BarghestIceFissureSO",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeTB"] = {
    name = "BarghestTailLaserNukeTB",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeGS"] = {
    name = "BarghestTailLaserNukeGS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeGT"] = {
    name = "BarghestTailLaserNukeGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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