[UNUSED] Nine-point-five-tail Fox
Beast
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, not_str, physical_affinity, red_blood
Life
300%
Energy Shield From Life
30%
Evasion
+10%
Ailment Threshold
400%
Resistance
85 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
220%
Type
Barghest
Metadata
BarghestBoss
Level
68
Life
19,300
Armour
28,790
Evasion
5,213
Energy Shield
1,838
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BarghestEASPickDestination
Spell
Cast Time: 1 sec
Cooldown Time: 0.25 sec
Using Supported Skills is Instant
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS2Submerge
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS3Emerge
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Barghest/BarghestBoss"] = {
    name = "[UNUSED] Nine-point-five-tail Fox",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BarghestEASPickDestination",
        "BarghestEAS2Submerge",
        "BarghestEAS3Emerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEASPickDestination"] = {
    name = "BarghestEASPickDestination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_is_instant",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS2Submerge"] = {
    name = "BarghestEAS2Submerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS3Emerge"] = {
    name = "BarghestEAS3Emerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
[UNUSED] Nine-point-five-tail Fox
Beast
SpectreN
Tagsanimal_claw_weapon, beast, caster, cold_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, not_str, physical_affinity, red_blood
Life
300%
Energy Shield From Life
30%
Evasion
+10%
Ailment Threshold
400%
Resistance
85 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
220%
Type
Barghest
Metadata
BarghestBossPlaceholder
Level
68
Life
19,300
Armour
28,790
Evasion
5,213
Energy Shield
1,838
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BarghestEASPickDestination
Spell
Cast Time: 1 sec
Cooldown Time: 0.25 sec
Using Supported Skills is Instant
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS2Submerge
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestEAS3Emerge
Spell
Cast Time: 1 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestIceFissureSO
Triggerable, Spell
Cast Time: 1 sec
BarghestGeyserEruptionCTS1I
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestGeyserEruptionCTS2I
Cooldown Time: 15 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
BarghestTailLaserNukeTB
Spell, Triggerable
Cast Time: 1 sec
generic skill trigger skills with id [1]
BarghestTailLaserNukeGT
Triggerable, Spell
Cast Time: 4 sec
BarghestTailLaserNukeGS
Spell, Triggerable
Cast Time: 1 sec
Deals 310.3 to 465.5 Cold Damage
generic skill trigger id [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		burrow;
		eruption;
	"

	// burrow - 0: can burrow/no target, 1: can burrow/has target, 2: submerge, 3: emerge, 4: cannot burrow
	// eruption - 0: can erupt, 1: is erupting, 2: cannot erupt
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_burrow_1 = "DisableRendering();"
	on_exit_state_burrow_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Barghest/BarghestBossPlaceholder"] = {
    name = "[UNUSED] Nine-point-five-tail Fox",
    life = 3,
    energyShield = 0.3,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BarghestEASPickDestination",
        "BarghestEAS2Submerge",
        "BarghestEAS3Emerge",
        "BarghestGeyserEruptionCTS1I",
        "BarghestGeyserEruptionCTS2I",
        "BarghestIceFissureSO",
        "BarghestTailLaserNukeTB",
        "BarghestTailLaserNukeGS",
        "BarghestTailLaserNukeGT",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEASPickDestination"] = {
    name = "BarghestEASPickDestination",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_is_instant",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS2Submerge"] = {
    name = "BarghestEAS2Submerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestEAS3Emerge"] = {
    name = "BarghestEAS3Emerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestGeyserEruptionCTS1I"] = {
    name = "BarghestGeyserEruptionCTS1I",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestGeyserEruptionCTS2I"] = {
    name = "BarghestGeyserEruptionCTS2I",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestIceFissureSO"] = {
    name = "BarghestIceFissureSO",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeTB"] = {
    name = "BarghestTailLaserNukeTB",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeGS"] = {
    name = "BarghestTailLaserNukeGS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BarghestTailLaserNukeGT"] = {
    name = "BarghestTailLaserNukeGT",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}