Шип Бездны
Механизм
emerge speed +% [0,20]
Не может быть оглушен
Не может быть отброшен
Abyssal Spire
SpectreN
Tagsabyssal, Чародейский, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon
Здоровье
1875%
Броня
+100%
Ailment Threshold
1875%
Сопротивление
40 40 40 25
Damage
99%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandaloneMini
Уровень
68
Здоровье
120,625
Броня
57,580
Уклонение
4,739
Damage
370
Урон от чар
370
Точность
580
Attack Time
1.5
Опыт
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Время применения: 1.3 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 324.9 до 487.3 физического урона
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Positioned
{
	locked_orientation = true
}

StateMachine
{
    define_shared_state = "fight_timer"
}

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

StateMachine
{
	// Attaching
	define_state = "add"
	// Detaching
	define_state = "remove"
	on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
	// Timer listening
	on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel 
	on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start 
	on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish 
	// Resuming
	create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress 

	on_state_add_1 =
	"
		AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
		PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
	"

	on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"

	on_timer_remove =
	"
		DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandaloneMini"] = {
    name = "Abyssal Spire",
    life = 18.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.99,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "AbyssPillarMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
    name = "AbyssPillarMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
emerge speed +% [0,20]
FamilyVariableEmergeSpeed
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Не может быть оглушен
    FamilyMonsterCannotBeStunned
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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