アビサルスパイア
コンストラクトemerge speed +% [0,20]
スタンを受けることがない
ノックバックを受けることがない
スタンを受けることがない
ノックバックを受けることがない
Abyssal Spire
| Spectre | N |
|---|---|
| Tags | abyssal, キャスター, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
ライフ
1875%
アーマー
+100%
Ailment Threshold
1875%
耐性
Damage
99%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
300%
Model Size
200%
Type
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandaloneMini
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
120,625
アーマー
57,580
回避力
4,739
Damage
370
スペルダメージ
370
命中
580
Attack Time
1.5
経験値
30,765
Minion Life
26,165
Minion Damage
295
Ailment Threshold
120,625
Chill
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1.3 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
324.9から487.3の物理ダメージを与える
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
locked_orientation = true
}
StateMachine
{
define_shared_state = "fight_timer"
}
Stats
{
set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
// Attaching
define_state = "add"
// Detaching
define_state = "remove"
on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
// Timer listening
on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel
on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start
on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish
// Resuming
create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress
on_state_add_1 =
"
AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
"
on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
on_timer_remove =
"
DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandaloneMini"] = {
name = "Abyssal Spire",
life = 18.75,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.99,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AbyssPillarMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
name = "AbyssPillarMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
スタンを受けることがない
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
ノックバックを受けることがない
| Family | ImmuneToKnockback |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.