深渊尖塔
构造体emerge speed +% [0,20]
免疫晕眩
无法被击退
免疫晕眩
无法被击退
Abyssal Spire
| 幽魂 | N |
|---|---|
| 标签 | abyssal, 施法, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
生命
1875%
护甲
+100%
异常状态临界值
1875%
抗性
伤害
99%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
300%
Model Size
200%
类型
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandaloneMini
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
120,625
护甲
57,580
闪避值
4,739
伤害
370
法术伤害
370
命中
580
攻击间隔
1.5
经验值
30,765
召唤物生命
26,165
召唤物伤害
295
异常状态临界值
120,625
冰缓
381
Shock
381
Brittle
2,158
Scorch
381
Sap
1,054
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AbyssPillarMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.3 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 324.9 - 487.3 物理伤害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
locked_orientation = true
}
StateMachine
{
define_shared_state = "fight_timer"
}
Stats
{
set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
// Attaching
define_state = "add"
// Detaching
define_state = "remove"
on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
// Timer listening
on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel
on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start
on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish
// Resuming
create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress
on_state_add_1 =
"
AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
"
on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
on_timer_remove =
"
DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandaloneMini"] = {
name = "Abyssal Spire",
life = 18.75,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.99,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AbyssPillarMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
name = "AbyssPillarMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
免疫晕眩
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
无法被击退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.