深淵之尖
創造物emerge speed +% [0,20]
不會被暈眩
不能被擊退
不會被暈眩
不能被擊退
Abyssal Spire
| 幽魂 | N |
|---|---|
| 標籤 | abyssal, 法術, construct, ghost_blood, hard_armour, immobile, is_unarmed, large_height, not_dex, not_int, physical_affinity, puncturing_weapon |
生命
1875%
護甲值
+100%
異常狀態臨界值
1875%
抗性
傷害
99%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
300%
Model Size
200%
類型
MonsterTotemAbyss
Metadata
AbyssCrystalPillarMapStandaloneMini
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
120,625
護甲值
57,580
閃避值
4,739
傷害
370
法術傷害
370
命中
580
攻擊間隔
1.5
經驗值
30,765
召喚物生命
26,165
召喚物傷害
295
異常狀態臨界值
120,625
冰緩
381
感電
381
易碎
2,158
焦灼
381
殘喘
1,054
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AbyssPillarMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.3 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 324.9 至 487.3 物理傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
Positioned
{
locked_orientation = true
}
StateMachine
{
define_shared_state = "fight_timer"
}
Stats
{
set_immune_to_curses = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
StateMachine
{
// Attaching
define_state = "add"
// Detaching
define_state = "remove"
on_state_remove_1 = "StartStateTimer( remove, 0.9 );"
// Timer listening
on_state_fight_timer_0 = "SetStateTo( remove, 1 );" // Cancel
on_state_fight_timer_1 = "SetStateTo( add, 1 );" // Start
on_state_fight_timer_2 = "SetStateTo( remove, 1 );" // Finish
// Resuming
create_state_fight_timer_1 = "SetStateTo( add, 1 );" // Resume timer in progress
on_state_add_1 =
"
AddAttachedOffset( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, , 0.75, 0, 0, 85 );
PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01 );
"
on_state_remove_1 = "PlayAnimationAttached( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao, abyss_channel_crystal_01_end );"
on_timer_remove =
"
DetachAllOfType( Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1OpenDoor.ao );
PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao, default, 1, 1, inherit, inherit, -85, 0, inherit );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/AbyssCrystalPillarMapStandaloneMini"] = {
name = "Abyssal Spire",
life = 18.75,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 0.99,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"AbyssPillarMortar",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AbyssPillarMortar"] = {
name = "AbyssPillarMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
emerge speed +% [0,20]
| Family | VariableEmergeSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不會被暈眩
| Family | MonsterCannotBeStunned |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
不能被擊退
| Family | ImmuneToKnockback |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.