虎勢領主烏拉曼
不死
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 1% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
projectile speed variation +% [8]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
projectile speed variation +% [8]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ulaman, Sovereign of the Well
幽魂 | N |
---|---|
地區 | 絕望深淵 |
標籤 | abyss_lich_boss, abyssal, bone_armour, bones, 法術, cold_affinity, fast_movement, has_two_hand_sword, has_two_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, slashing_weapon, undead |
生命
1680%
生命轉為護盾
20%
護甲
+100%
異常狀態臨界值
504%
抗性
40
40
40
25
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
140%
類型
AbyssLichBoss
Metadata
AbyssLichBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,341,019
護甲
28,790
閃避
4,739
能量護盾
0
傷害
613
法術傷害
914
命中
0
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionSpellAbyssLichBoss1
法術
施放時間: 3.85 秒
AbyssLichBossTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 931 至 1396 物理傷害
投射物穿透全部目標
以螺旋型式發射 5 投射物
base is projectile [1]
monster projectile variation [40]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
投射物穿透全部目標
以螺旋型式發射 5 投射物
base is projectile [1]
monster projectile variation [40]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
AbyssLichCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea
劈砍
基本傷害: 973–1459
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
造成 20% 更多攻擊傷害
38% 更少攻擊速度
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [200]
38% 更少攻擊速度
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [200]
AbyssLichSlashConeTriggered
法術, 法術可重複, 可觸發
施放時間: 1 秒
造成 649.7 至 974.6 物理傷害
active skill area of effect radius +% final [80]
is area damage [1]
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichSlashConeTriggeredGeometrySpell
法術, 可觸發
施放時間: 1 秒
造成 649.7 至 974.6 物理傷害
active skill area of effect radius +% final [80]
is area damage [1]
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichBossProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.3 秒
造成 434.5 至 651.7 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
AbyssLichBossProjectileWithCooldown
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.3 秒
冷卻時間: 3 秒
造成 434.5 至 651.7 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
AbyssLichBossSummonMinionsFromMortar
法術, 投射物, 法術可重複, 可觸發
施放時間: 1 秒
造成 147.7 至 221.5 冰冷傷害
發射 10 個額外投射物
以環狀型式發射投射物
alternate minion [288]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
發射 10 個額外投射物
以環狀型式發射投射物
alternate minion [288]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssTeleportStrike
攻擊, 位移, 範圍
基本傷害: 973–1459
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.5 秒
不會暴擊
造成 40% 更多攻擊傷害
84% 更少攻擊速度
main hand base maximum attack distance [20]
造成 40% 更多攻擊傷害
84% 更少攻擊速度
main hand base maximum attack distance [20]
EmptyActionSpellAbyssLichBossHide
法術
施放時間: 1 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBossSummonMinionsFromMortar2
法術, 投射物, 法術可重複, 可觸發
施放時間: 1 秒
造成 147.7 至 221.5 冰冷傷害
發射 5 個額外投射物
以環狀型式發射投射物
alternate minion [299]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
發射 5 個額外投射物
以環狀型式發射投射物
alternate minion [299]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssLichBossTriggeredProjectile2
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 931 至 1396 物理傷害
投射物穿透全部目標
以螺旋型式發射 4 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
投射物穿透全部目標
以螺旋型式發射 4 投射物
base is projectile [1]
monster projectile variation [45]
monster reverse point blank damage -% at minimum range [20]
projectile spiral nova starting angle offset [-60]
projectile spiral nova time ms [60]
Object Type
version 2 extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase" Actor { actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1.act" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" // THIS NEEDS TO BE COPIED on_start_EmptyActionSpell2 = "ModifyState( hide, +1 );" on_event_contact_for_EmptyActionSpell2 = "ModifyState( hide, +1 );" } Stats { set_additional_life_scaling_index = 15 }
Object Type Codes
version 2 extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );" } Life { on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );" } Animated { on_event_removeepk_for_lich_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );" } StateMachine { define_state = "epk" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk ); RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk ); AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk ); AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk ); DetachAllOfType( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao );" create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk ); RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk ); AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );" define_state = "spawn_limit" } Actor { create_stance2 = "SetStateTo( epk, 1 );" on_event_contact_for_ChangeToStance2 = "SetStateTo( epk, 1 );" on_change_to_default = "SetStateTo( epk, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss1"] = { name = "Ulaman, Sovereign of the Well", life = 16.8, energyShield = 0.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "AbyssLichCleave", "Melee", "AbyssLichBossTriggeredProjectile", "AbyssLichBossTriggeredProjectile2", "AbyssLichBossProjectile", "AbyssLichBossProjectileWithCooldown", "AbyssLichSlashConeTriggered", "AbyssLichSlashConeTriggeredGeometrySpell", "EmptyActionSpellAbyssLichBoss1", "AbyssTeleportStrike", "AbyssLichBossSummonMinionsFromMortar", "AbyssLichBossSummonMinionsFromMortar2", "EmptyActionSpellAbyssLichBossHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssLichCleave"] = { name = "Cleave", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cleave_disable_predictive_damage", }, levels = { [1] = {-38, 200, -50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossTriggeredProjectile"] = { name = "AbyssLichBossTriggeredProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_starting_angle_offset", "projectile_spiral_nova_angle", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 40, 20, 5, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossTriggeredProjectile2"] = { name = "AbyssLichBossTriggeredProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_starting_angle_offset", "projectile_spiral_nova_angle", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 45, 20, 4, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossProjectile"] = { name = "AbyssLichBossProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossProjectileWithCooldown"] = { name = "AbyssLichBossProjectileWithCooldown", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichSlashConeTriggered"] = { name = "AbyssLichSlashConeTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichSlashConeTriggeredGeometrySpell"] = { name = "AbyssLichSlashConeTriggeredGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssLichBoss1"] = { name = "EmptyActionSpellAbyssLichBoss1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.85, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssTeleportStrike"] = { name = "AbyssTeleportStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "global_cannot_crit", }, levels = { [1] = {-84, 20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossSummonMinionsFromMortar"] = { name = "AbyssLichBossSummonMinionsFromMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 288, 15, 7, 40, 10, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossSummonMinionsFromMortar2"] = { name = "AbyssLichBossSummonMinionsFromMortar2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "projectiles_nova", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 299, 15, 7, 30, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAbyssLichBossHide"] = { name = "EmptyActionSpellAbyssLichBossHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
當你失去 1 顆靈體能量球時,恢復 1% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
Id | SpiritChargeTier3 |
---|---|
Family | SpiritCharge |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
projectile speed variation +% [8]
Id | DoedreProjectileSpeedVariation |
---|---|
Family | ProjectileSpeedVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
display monster mod nemesis test [0]
Id | AbyssLich1CorpseEruptionDaemon |
---|---|
Family | Daemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.