虎勢領主烏拉曼
不死
地區: 絕望深淵
當你失去 1 顆靈體能量球時,恢復 1% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
projectile speed variation +% [8]
怪物增加 100% 經驗值
monster dropped item rarity +% [15000]
display monster mod nemesis test [0]
不能被擊退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Ulaman, Sovereign of the Well
幽魂N
地區絕望深淵
標籤abyss_lich_boss, abyssal, bone_armour, bones, 法術, cold_affinity, fast_movement, has_two_hand_sword, has_two_handed_melee, large_height, melee, not_dex, physical_affinity, ranged, skeleton, slashing_weapon, undead
生命
1680%
生命轉為護盾
20%
護甲
+50%
異常狀態臨界值
504%
抗性
40 40 40 25
傷害
144%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
140%
類型
AbyssLichBoss
Metadata
AbyssLichBoss1
等級
68
生命
2,341,019
護甲
43,185
閃避
4,739
能量護盾
1,225
傷害
613
法術傷害
914
命中
290
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
442,453
冰緩
1,399
感電
1,399
易碎
7,915
焦灼
1,399
殘喘
3,865
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 973–1459
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionSpellAbyssLichBoss1
法術
施放時間: 3.85 秒
AbyssLichBossTriggeredProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
AbyssLichCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
劈砍
基本傷害: 973–1459
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
造成 20% 更多攻擊傷害
38% 更少攻擊速度
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum action distance +% [200]
AbyssLichSlashConeTriggered
法術, 法術可重複, 可觸發
施放時間: 1 秒
造成 649.7974.6 物理傷害
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichSlashConeTriggeredGeometrySpell
法術, 可觸發
施放時間: 1 秒
造成 649.7974.6 物理傷害
active skill area of effect radius +% final [80]
is area damage [1]
AbyssLichBossProjectile
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.3 秒
造成 434.5651.7 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
AbyssLichBossProjectileWithCooldown
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1.3 秒
冷卻時間: 3 秒
造成 434.5651.7 物理傷害
投射物穿透全部目標
base is projectile [1]
monster projectile variation [39]
AbyssLichBossSummonMinionsFromMortar
法術, 投射物, 法術可重複, 可觸發
施放時間: 1 秒
造成 147.7221.5 冰冷傷害
發射 10 個額外投射物
以環狀型式發射投射物
alternate minion [288]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssTeleportStrike
攻擊, 位移, 範圍
基本傷害: 973–1459
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 1.5 秒
不會暴擊
造成 40% 更多攻擊傷害
84% 更少攻擊速度
main hand base maximum attack distance [20]
EmptyActionSpellAbyssLichBossHide
法術
施放時間: 1 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AbyssLichBossSummonMinionsFromMortar2
法術, 投射物, 法術可重複, 可觸發
施放時間: 1 秒
造成 147.7221.5 冰冷傷害
發射 5 個額外投射物
以環狀型式發射投射物
alternate minion [299]
base is projectile [1]
minion dies when parent dies [1]
monster projectile variation [7]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [30]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssLichBossTriggeredProjectile2
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase"

Actor
{
	actor = "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBoss1.act"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

    // THIS NEEDS TO BE COPIED
    on_start_EmptyActionSpell2 = "ModifyState( hide, +1 );"
    on_event_contact_for_EmptyActionSpell2 = "ModifyState( hide, +1 );"
}

Stats
{
	set_additional_life_scaling_index = 15
}

Object Type Codes

version 2
extends "Metadata/Monsters/ReligiousTemplar/AbyssLichBoss/AbyssLichBossBase"

BaseEvents
{
    on_construction_complete = "AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Life
{
    on_spawned_dead = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

Animated
{
    on_event_removeepk_for_lich_death_01 = "RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );"
}

StateMachine
{
	define_state = "epk"
	
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk ); 
					  RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
					  AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );"

	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk );
					  AddEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk ); 
					  DetachAllOfType( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao );
					  PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowend.ao );"

	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/lich_shadow.epk ); 
                          RemoveEffectPack( Metadata/Particles/monster_effects/lich_boss/LichBoss.epk );
                          AddAttachedObjectToBones( Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/microtransactions/GreenLichSwordSpectralBoss.ao, R_Weapon );"

    define_state = "spawn_limit"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_event_contact_for_ChangeToStance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ReligiousTemplar/AbyssLichBoss1"] = {
    name = "Ulaman, Sovereign of the Well",
    life = 16.8,
    energyShield = 0.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "AbyssLichCleave",
        "Melee",
        "AbyssLichBossTriggeredProjectile",
        "AbyssLichBossTriggeredProjectile2",
        "AbyssLichBossProjectile",
        "AbyssLichBossProjectileWithCooldown",
        "AbyssLichSlashConeTriggered",
        "AbyssLichSlashConeTriggeredGeometrySpell",
        "EmptyActionSpellAbyssLichBoss1",
        "AbyssTeleportStrike",
        "AbyssLichBossSummonMinionsFromMortar",
        "AbyssLichBossSummonMinionsFromMortar2",
        "EmptyActionSpellAbyssLichBossHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-38, 200, -50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile"] = {
    name = "AbyssLichBossTriggeredProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, 20, 5, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossTriggeredProjectile2"] = {
    name = "AbyssLichBossTriggeredProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_starting_angle_offset",
        "projectile_spiral_nova_angle",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 45, 20, 4, 60, -60, 120, levelRequirement = 84, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectile"] = {
    name = "AbyssLichBossProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossProjectileWithCooldown"] = {
    name = "AbyssLichBossProjectileWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 39, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggered"] = {
    name = "AbyssLichSlashConeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichSlashConeTriggeredGeometrySpell"] = {
    name = "AbyssLichSlashConeTriggeredGeometrySpell",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBoss1"] = {
    name = "EmptyActionSpellAbyssLichBoss1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssTeleportStrike"] = {
    name = "AbyssTeleportStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-84, 20, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortar"] = {
    name = "AbyssLichBossSummonMinionsFromMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 288, 15, 7, 40, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossSummonMinionsFromMortar2"] = {
    name = "AbyssLichBossSummonMinionsFromMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 299, 15, 7, 30, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssLichBossHide"] = {
    name = "EmptyActionSpellAbyssLichBossHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
當你失去 1 顆靈體能量球時,恢復 1% 生命
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
IdSpiritChargeTier3
FamilySpiritCharge
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • spirit charge tier Min: 3 Max: 3 全域
  • maximum spirit charges Min: 3 Max: 3 全域
  • monster spirit charges are infinite Min: 1 Max: 1 全域
  • gain % life when spirit charge expires or consumed Min: 1 Max: 1 全域
  • projectile speed variation +% [8]
    IdDoedreProjectileSpeedVariation
    FamilyProjectileSpeedVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • projectile speed variation +% Min: 8 Max: 8 全域
  • Craft Tagsspeed
    怪物增加 100% 經驗值
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • display monster mod nemesis test [0]
    IdAbyssLich1CorpseEruptionDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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