Воплощение грома
Демон
Область: Площадь Винктара
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
25% повышение скорости передвижения
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
25% повышение скорости передвижения
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of Thunder
Spectre | N |
---|---|
Area | Площадь Винктара |
Tags | Чародейский, cleaving_weapon, demon, extra_large_height, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
Здоровье
9000%
Броня
+25%
Ailment Threshold
2000%
Сопротивление
40 40 40 25
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
200%
Model Size
175%
Type
VikingBossVinktarsSquare
Metadata
VikingBossVinktarsSquare
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
72
Здоровье
20,972,876
Броня
49,311
Уклонение
5,444
Энергетический щит
0
Damage
649
Урон от чар
968
Точность
339
Attack Time
1.1055
Опыт
122,870
Ailment Threshold
2,609,958
Chill
8,253
Shock
8,253
Brittle
46,690
Scorch
8,253
Sap
22,801
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1030–1545
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingVinktarsCycloneShocked
Attack, Area, Melee, Movement
Вихрь
Base Damage: 1030–1545
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 3 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 40% меньше урона
Базовая длительность - 12 секунд(-ы)
100% повышение скорости атаки
Скорость передвижения на 80% больше
cyclone extra distance [35]
cyclone lightning path radius [12]
cyclone places ground lightning [1]
is area damage [1]
Базовая длительность - 12 секунд(-ы)
100% повышение скорости атаки
Скорость передвижения на 80% больше
cyclone extra distance [35]
cyclone lightning path radius [12]
cyclone places ground lightning [1]
is area damage [1]
VinktarSummonIonCannonSelf
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Время применения: 1 сек.
Перезарядка: 4 сек.
На 25% меньше скорости сотворения чар
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VinktarSummonIonCannonEnemy
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 4 сек.
На 25% меньше скорости сотворения чар
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VikingBossQuakeSlamVinktars
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 1030–1545
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Перезарядка: 5 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
50% физического урона становится уроном от молнии
Базовая длительность - 3 секунд(-ы)
Ударная волна наносит на +75% больше урона от ударов и состояний
active skill area of effect radius +% final [100]
is area damage [1]
Базовая длительность - 3 секунд(-ы)
Ударная волна наносит на +75% больше урона от ударов и состояний
active skill area of effect radius +% final [100]
is area damage [1]
LivingBombLightningVinktars
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Время применения: 4 сек.
Перезарядка: 10 сек.
Наносит от 8302 до 12454 урона от молнии
35% повышение скорости сотворения чар
100% шанс наложить шок на врагов
active skill area of effect radius +% final [150]
is area damage [1]
35% повышение скорости сотворения чар
100% шанс наложить шок на врагов
active skill area of effect radius +% final [150]
is area damage [1]
VinktarHide
skill cannot be interrupted [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } Life { } Stats { cannot_drop_below_%_life = 75 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/aura/aura.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao" on_emerge = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao );" on_end_vanish = "PlayAnimation( idle_vanish );" } Transitionable { on_untransition = "PlayAnimation( emerge );" create_transitioned = "PlayAnimation( vanish );" on_transition = "PlayAnimation( vanish );" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingBossVinktarsSquare"] = { name = "Avatar of Thunder", life = 90, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingVinktarsCycloneShocked", "VinktarSummonIonCannonSelf", "VinktarSummonIonCannonEnemy", "LivingBombLightningVinktars", "VikingBossQuakeSlamVinktars", "VinktarHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingVinktarsCycloneShocked"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "cyclone_lightning_path_radius", "base_skill_effect_duration", "attack_speed_+%", "is_area_damage", "cyclone_places_ground_lightning", }, levels = { [1] = {80, 35, -40, 12, 12000, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonSelf"] = { name = "VinktarSummonIonCannonSelf", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "active_skill_cast_speed_+%_final", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonEnemy"] = { name = "VinktarSummonIonCannonEnemy", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "active_skill_cast_speed_+%_final", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBombLightningVinktars"] = { name = "LivingBombLightningVinktars", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 35, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingBossQuakeSlamVinktars"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {3000, 75, 50, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarHide"] = { name = "VinktarHide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
25% повышение скорости передвижения
Id | MonsterImplicitFastRunVinktars |
---|---|
Family | MovementVelocity |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.