雷之化身
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地區: 維克塔廣場
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 25% 移動速度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
增加 25% 移動速度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of Thunder
幽魂 | N |
---|---|
地區 | 維克塔廣場 |
標籤 | 法術, cleaving_weapon, demon, extra_large_height, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
生命
9000%
護甲
+25%
異常狀態臨界值
2000%
抗性
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傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
175%
類型
VikingBossVinktarsSquare
Metadata
VikingBossVinktarsSquare
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
72
生命
20,972,876
護甲
49,311
閃避值
5,444
傷害
649
法術傷害
968
命中
678
攻擊間隔
1.1055
經驗值
122,870
Minion Life
4,392,281
Minion Damage
525
異常狀態臨界值
2,609,958
冰緩
8,253
感電
8,253
易碎
46,690
焦灼
8,253
殘喘
22,801
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
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VikingVinktarsCycloneShocked
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 3 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 40% 更少傷害
+12 秒基礎持續時間
增加 100% 攻擊速度
80% 更多移動速度
cyclone extra distance [35]
cyclone lightning path radius [12]
cyclone places ground lightning [1]
is area damage [1]
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VinktarSummonIonCannonSelf
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
冷卻時間: 4 秒
25% 更少施放速度
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VinktarSummonIonCannonEnemy
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 4 秒
25% 更少施放速度
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VikingBossQuakeSlamVinktars
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 1030–1545
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 5 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
50% 物理傷害轉換為閃電傷害
+3 秒基礎持續時間
餘震造成 +75% 更多擊中和異常狀態傷害
active skill area of effect radius +% final [100]
is area damage [1]
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LivingBombLightningVinktars
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 範圍法術
施放時間: 4 秒
冷卻時間: 10 秒
造成 8302 至 12454 閃電傷害
增加 35% 施放速度
100% 機率感電敵人
active skill area of effect radius +% final [150]
is area damage [1]
VinktarHide
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { } Life { } Stats { cannot_drop_below_%_life = 75 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/aura/aura.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao" on_emerge = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao );" on_end_vanish = "PlayAnimation( idle_vanish );" } Transitionable { on_untransition = "PlayAnimation( emerge );" create_transitioned = "PlayAnimation( vanish );" on_transition = "PlayAnimation( vanish );" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingBossVinktarsSquare"] = { name = "Avatar of Thunder", life = 90, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingVinktarsCycloneShocked", "VinktarSummonIonCannonSelf", "VinktarSummonIonCannonEnemy", "LivingBombLightningVinktars", "VikingBossQuakeSlamVinktars", "VinktarHide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingVinktarsCycloneShocked"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "cyclone_lightning_path_radius", "base_skill_effect_duration", "attack_speed_+%", "is_area_damage", "cyclone_places_ground_lightning", }, levels = { [1] = {80, 35, -40, 12, 12000, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonSelf"] = { name = "VinktarSummonIonCannonSelf", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "active_skill_cast_speed_+%_final", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarSummonIonCannonEnemy"] = { name = "VinktarSummonIonCannonEnemy", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "active_skill_cast_speed_+%_final", "summoned_monsters_no_drops_or_experience", "summoned_monsters_are_minions", }, levels = { [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LivingBombLightningVinktars"] = { name = "LivingBombLightningVinktars", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 35, 150, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingBossQuakeSlamVinktars"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {3000, 75, 50, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VinktarHide"] = { name = "VinktarHide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 25% 移動速度
Id | MonsterImplicitFastRunVinktars |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.