Avatar Trovejante
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster base type attack cast speed +% and damage -% final [33]
Velocidade de Movimento aumentada em 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of Thunder
SpectreN
AreaA Praça Vinktar
TagsConjurador, cleaving_weapon, demon, extra_large_height, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss
Vida
9000%
Armadura
+25%
Ailment Threshold
2000%
Resistência
40 40 40 25
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
175%
Type
VikingBossVinktarsSquare
Metadata
VikingBossVinktarsSquare
Nível
72
Vida
20,972,876
Armadura
49,311
Evasão
5,444
Escudo de Energia
0
Damage
649
Dano Mágico
968
Precisão
339
Attack Time
1.1055
Experiência
122,870
Ailment Threshold
2,609,958
Chill
8,253
Shock
8,253
Brittle
46,690
Scorch
8,253
Sap
22,801
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1030–1545
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingVinktarsCycloneShocked
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1030–1545
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 3 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 40% menos Dano
Duração base é de 12 segundos
Velocidade de Ataque aumentada em 100%
80% mais Velocidade de Movimento
cyclone extra distance [35]
cyclone lightning path radius [12]
cyclone places ground lightning [1]
is area damage [1]
VinktarSummonIonCannonSelf
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
Recarga: 4 seg
25% menos Velocidade de Conjuração
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VinktarSummonIonCannonEnemy
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 4 seg
25% menos Velocidade de Conjuração
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VikingBossQuakeSlamVinktars
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 1030–1545
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 5 seg
Esmaga o chão, causando dano em uma área e rachando a terra. A rachadura entrará em erupção causando um abalo secundário depois de um tempo. Rachaduras criadas antes da primeira entrar em erupção não criarão seus próprios abalos secundários. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
50% do Dano Físico Convertido em Dano de Raio
Duração base é de 3 segundos
Abalo Secundário causa +75% mais Dano com Acertos e Afecções
active skill area of effect radius +% final [100]
is area damage [1]
LivingBombLightningVinktars
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
Tempo de Conjuração: 4 seg
Recarga: 10 seg
Causa 8302 a 12454 de Dano de Raio
Velocidade de Conjuração aumentada em 35%
100% de chance de Eletrizar inimigos
active skill area of effect radius +% final [150]
is area damage [1]
VinktarHide
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

Life
{
}

Stats
{
	cannot_drop_below_%_life = 75
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/aura/aura.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao"
	on_emerge = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/emerge_weapon/VVSemergeweapon.ao );"
	on_end_vanish = "PlayAnimation( idle_vanish );"
}

Transitionable
{
	on_untransition = "PlayAnimation( emerge );"
	
	create_transitioned = "PlayAnimation( vanish );"
	on_transition = "PlayAnimation( vanish );"
}

Render
{
	//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingBossVinktarsSquare"] = {
    name = "Avatar of Thunder",
    life = 90,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingVinktarsCycloneShocked",
        "VinktarSummonIonCannonSelf",
        "VinktarSummonIonCannonEnemy",
        "LivingBombLightningVinktars",
        "VikingBossQuakeSlamVinktars",
        "VinktarHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingVinktarsCycloneShocked"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "cyclone_lightning_path_radius",
        "base_skill_effect_duration",
        "attack_speed_+%",
        "is_area_damage",
        "cyclone_places_ground_lightning",
    },
    levels = {
        [1] = {80, 35, -40, 12, 12000, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonSelf"] = {
    name = "VinktarSummonIonCannonSelf",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonEnemy"] = {
    name = "VinktarSummonIonCannonEnemy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightningVinktars"] = {
    name = "LivingBombLightningVinktars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 35, 150, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingBossQuakeSlamVinktars"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3000, 75, 50, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarHide"] = {
    name = "VinktarHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Velocidade de Movimento aumentada em 25%
    IdMonsterImplicitFastRunVinktars
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 25 Max: 25 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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