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อวตารแห่งสายฟ้า
ปีศาจ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: The Vinktar Square
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
เพิ่มความเร็วในการเคลื่อนที่ 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of Thunder
Spectre
AreaThe Vinktar Square, The Vinktar Square
Tagsนักเวท, cleaving_weapon, demon, extra_large_height, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, lightning_affinity, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss
พลังชีวิต
9000%
ค่าเกราะ
+25%
Ailment Threshold
2000%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
175%
Type
VikingBossVinktarsSquare
Metadata
VikingBossVinktarsSquare
เลเวล
77
พลังชีวิต
57,726,330
ค่าเกราะ
72,806
อัตราการหลบหลีก
6,448
Damage
871
ความเสียหายเวท
1,299
ความแม่นยำ
824
Attack Time
1.1055
ค่าประสบการณ์
134,112
Minion Life
11,577,757
Minion Damage
718
Ailment Threshold
6,414,037
Chill
20,281
Shock
20,281
Brittle
114,741
Scorch
20,281
Sap
56,033
Phys Convert Ele
285%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 13832074
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
VikingVinktarsCycloneShocked
Attack, Area, Melee, Movement
พายุหมุน (Cyclone)
Base Damage: 13832074
โอกาสคริติคอล: 5%
Attack Time: 1.65 วินาที
คูลดาวน์: 3 วินาที
โจมตีใส่ศัตรูรอบๆ ตัวผู้เล่น แล้วจะกวาดรอบทิศไปเรื่อยๆ ขณะผู้เล่นเคลื่อนตัวเองไปจนถึงจุดหมาย สกิลนี้ไม่สามารถเสริมด้วย Ruthless หรือ Multistrike ได้
สร้างความเสียหาย ลดลง อีก 40%
ระยะเวลาพื้นฐาน 12 วินาที
เพิ่มความเร็วในการโจมตี 100%
เพิ่มความเร็วในการเคลื่อนที่ อีก 80%
cyclone extra distance [35]
cyclone lightning path radius [12]
cyclone places ground lightning [1]
is area damage [1]
cyclone
VinktarSummonIonCannonSelf
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
ลดความเร็วในการร่าย อีก 25%
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VinktarSummonIonCannonEnemy
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
ลดความเร็วในการร่าย อีก 25%
alternate minion [53]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
VikingBossQuakeSlamVinktars
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
แผ่นดินไหว (Earthquake)
Base Damage: 13832074
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 1.65 วินาที
คูลดาวน์: 5 วินาที
ทุบพื้น สร้างความเสียหายในพื้นที่และทำให้แผ่นดินเกิดรอยร้าวที่ระเบิดคลื่นสะท้อนรุนแรงออกมาหลังจากระยะเวลาหนึ่ง โดยรอยร้าวที่เกิดขึ้นก่อนที่รอยร้าวแรกจะระเบิดจะไม่สร้างคลื่นสะท้อนใหม่ ต้องใช้กับ ขวาน, กระบอง, คทา, ไม้พลอง หรือ มือเปล่า เท่านั้น
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
ระยะเวลาพื้นฐาน 3 วินาที
คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +75%
active skill area of effect radius +% final [100]
is area damage [1]
QuakeSlam
LivingBombLightningVinktars
Spell, Damage, Area, Trappable, Totemable, Mineable, AreaSpell
เวลาร่าย: 4 วินาที
คูลดาวน์: 10 วินาที
เพิ่มความเร็วในการร่าย 35%
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 100%
active skill area of effect radius +% final [150]
is area damage [1]
spell maximum base lightning damage [17684]
spell minimum base lightning damage [11790]
VinktarHide
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
}

Life
{
}

Stats
{
	cannot_drop_below_%_life = 75
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingBossVinktarsSquare"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Avatar of Thunder",
    life = 90,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingVinktarsCycloneShocked",
        "VinktarSummonIonCannonSelf",
        "VinktarSummonIonCannonEnemy",
        "LivingBombLightningVinktars",
        "VikingBossQuakeSlamVinktars",
        "VinktarHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingVinktarsCycloneShocked"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "cyclone_lightning_path_radius",
        "base_skill_effect_duration",
        "attack_speed_+%",
        "is_area_damage",
        "cyclone_places_ground_lightning",
    },
    levels = {
        [1] = {80, 35, -40, 12, 12000, 100, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonSelf"] = {
    name = "VinktarSummonIonCannonSelf",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarSummonIonCannonEnemy"] = {
    name = "VinktarSummonIonCannonEnemy",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_cast_speed_+%_final",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {53, 4, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LivingBombLightningVinktars"] = {
    name = "LivingBombLightningVinktars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 35, 150, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingBossQuakeSlamVinktars"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {3000, 75, 50, 100, baseMultiplier = 0.625, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VinktarHide"] = {
    name = "VinktarHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final 33 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    เพิ่มความเร็วในการเคลื่อนที่ 25%
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base movement velocity +% 25 25 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_drop_below_%_life75
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeTwo_Hand_Axe
    Edit

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