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Область: Перекрёсток
Bravalo
Spectre | N |
---|---|
Area | Перекрёсток |
Tags | bludgeoning_weapon, bone_armour, bones, cold_affinity, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, skeleton, slow_movement, undead |
Здоровье
315%
Броня
+50%
Ailment Threshold
315%
Сопротивление
0 85 0 0
Damage
340%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
3 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
170%
Model Size
120%
Type
SkeletonMeleeBossCrossroads
Metadata
SkeletonMeleeBossCrossroads
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
15
Здоровье
413
Броня
338
Уклонение
397
Энергетический щит
0
Damage
58
Урон от чар
58
Точность
29
Attack Time
1.17
Опыт
683
Ailment Threshold
413
Chill
1
Shock
1
Brittle
7
Scorch
1
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonBossCrossroadsGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Леденящий молот
Base Damage: 47–70
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой бьёт врага, при этом часть физического урона становится уроном от холода. Если неуникальный враг замерзает и имеет меньше трети здоровья, то при ударе Леденящим молотом он разлетается на куски. При последовательных ударах, третий удар замораживает врагов эффективнее. Умение требует булаву, скипетр или посох.
Наносит на 10% больше урона
2% увеличение физического урона
50% физического урона становится уроном от холода
active skill chill duration +% final [15]
2% увеличение физического урона
50% физического урона становится уроном от холода
active skill chill duration +% final [15]
SkeletonBossCrossroadsSweep
Attack, Area, Multistrikeable, Melee
Круговой взмах
Base Damage: 47–70
Шанс критического удара: 5%
Attack Time: 1.17 сек.
Герой взмахивает двуручным оружием ближнего боя по кругу, отбрасывая врагов вокруг себя.
Наносит на 20% больше физического урона
40% физического урона становится уроном от холода
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
40% физического урона становится уроном от холода
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 47–70
Шанс критического удара: 5%
Урон от атаки: 75%
Attack Time: 1.17 сек.
Герой наносит обычный удар.
Наносит на 25% меньше урона атаками
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeBossCrossroads"] = { name = "Bravalo", life = 3.15, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 3.4, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "SkeletonBossCrossroadsSweep", "MeleeAtAnimationSpeedColdUnique", "SkeletonBossCrossroadsGlacialHammer", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonBossCrossroadsSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, -20, 40, -16, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [2] = {24, -20, 40, -16, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [3] = {27, -20, 40, -16, levelRequirement = 46, statInterpolation = {1}, cost = { }, }, [4] = {30, -20, 40, -16, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [5] = {33, -20, 40, -16, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [6] = {35, -20, 40, -16, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [7] = {37, -20, 40, -16, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedColdUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonBossCrossroadsGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {0, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {0, 1, 0, 50, 15, 10, levelRequirement = 8, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {0, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {0, 2, 0, 50, 15, 10, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {0, 2, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {0, 3, 0, 50, 15, 10, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {0, 4, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {0, 4, 5, 50, 15, 10, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {0, 5, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {0, 5, 5, 50, 15, 10, levelRequirement = 34, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {5, 6, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {5, 6, 5, 50, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {5, 7, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {5, 8, 10, 50, 15, 10, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {5, 8, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {5, 9, 10, 50, 15, 10, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {10, 9, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {10, 10, 10, 50, 15, 10, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {10, 11, 15, 50, 15, 10, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {10, 11, 15, 50, 15, 10, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {10, 12, 15, 50, 15, 10, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {10, 12, 15, 50, 15, 10, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {15, 13, 15, 50, 15, 10, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {15, 14, 15, 50, 15, 10, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {15, 14, 20, 50, 15, 10, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {15, 15, 20, 50, 15, 10, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {15, 15, 20, 50, 15, 10, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {15, 16, 20, 50, 15, 10, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {20, 16, 20, 50, 15, 10, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {20, 17, 20, 50, 15, 10, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [31] = {20, 18, 25, 50, 15, 10, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [32] = {20, 18, 25, 50, 15, 10, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [33] = {20, 19, 25, 50, 15, 10, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [34] = {20, 19, 25, 50, 15, 10, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [35] = {20, 20, 25, 50, 15, 10, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, [36] = {20, 21, 25, 50, 15, 10, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, }, }