Bravalo
Untot
SpectreN
AreaDie Wegkreuzung
Tagsbludgeoning_weapon, bone_armour, bones, cold_affinity, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, skeleton, slow_movement, undead
Leben
315%
Rüstung
+50%
Ailment Threshold
315%
Widerstand
0 85 0 0
Damage
340%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
170%
Model Size
120%
Type
SkeletonMeleeBossCrossroads
Metadata
SkeletonMeleeBossCrossroads
Stufe
15
Leben
413
Rüstung
338
Ausweichen
397
Energieschild
0
Damage
58
Zauberschaden
58
Genauigkeit
29
Attack Time
1.17
Erfahrung
683
Ailment Threshold
413
Chill
1
Shock
1
Brittle
7
Scorch
1
Sap
4
SkeletonBossCrossroadsGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
Frosthammer
Base Damage: 47–70
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Trifft Gegner und wandelt einen Teil Eures physischen Schadens in Kälteschaden um. Falls ein Gegner (einzigartige ausgenommen) eingefroren ist und über weniger als ein Drittel seines Lebens verfügt, wird er bei einem Treffer durch die Fertigkeit zerschmettert. Bei drei aufeinanderfolgenden Schlägen friert der dritte Schlag Gegner leichter ein. Erfordert einen Streitkolben, ein Zepter oder einen Stab.
Verursacht 10% mehr Schaden
2% erhöhter physischer Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
active skill chill duration +% final [15]
SkeletonBossCrossroadsSweep
Attack, Area, Multistrikeable, Melee
Rundumschlag
Base Damage: 47–70
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Schwingt eine Zweihand-Nahkampfwaffe im Kreis, wodurch Monster im Umkreis des Charakters zurückgestoßen werden.
Verursacht 20% mehr physischen Schaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
active skill area of effect radius +% final [-16]
cast time overrides attack duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 47–70
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeBossCrossroads"] = {
    name = "Bravalo",
    life = 3.15,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.4,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "SkeletonBossCrossroadsSweep",
        "MeleeAtAnimationSpeedColdUnique",
        "SkeletonBossCrossroadsGlacialHammer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonBossCrossroadsSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, -20, 40, -16, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
        [2] = {24, -20, 40, -16, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
        [3] = {27, -20, 40, -16, levelRequirement = 46, statInterpolation = {1},  cost = { }, },
        [4] = {30, -20, 40, -16, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [5] = {33, -20, 40, -16, levelRequirement = 61, statInterpolation = {1},  cost = { }, },
        [6] = {35, -20, 40, -16, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [7] = {37, -20, 40, -16, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonBossCrossroadsGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_freeze_%",
        "physical_damage_+%",
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_duration_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {0, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {0, 1, 0, 50, 15, 10, levelRequirement = 8, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {0, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {0, 2, 0, 50, 15, 10, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {0, 2, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {0, 3, 0, 50, 15, 10, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {0, 4, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {0, 4, 5, 50, 15, 10, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {0, 5, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {0, 5, 5, 50, 15, 10, levelRequirement = 34, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {5, 6, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {5, 6, 5, 50, 15, 10, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {5, 7, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {5, 8, 10, 50, 15, 10, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5, 8, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {5, 9, 10, 50, 15, 10, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {10, 9, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {10, 10, 10, 50, 15, 10, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {10, 11, 15, 50, 15, 10, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {10, 11, 15, 50, 15, 10, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {10, 12, 15, 50, 15, 10, levelRequirement = 67, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {10, 12, 15, 50, 15, 10, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {15, 13, 15, 50, 15, 10, levelRequirement = 69, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {15, 14, 15, 50, 15, 10, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {15, 14, 20, 50, 15, 10, levelRequirement = 71, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {15, 15, 20, 50, 15, 10, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {15, 15, 20, 50, 15, 10, levelRequirement = 73, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {15, 16, 20, 50, 15, 10, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {20, 16, 20, 50, 15, 10, levelRequirement = 75, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {20, 17, 20, 50, 15, 10, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {20, 18, 25, 50, 15, 10, levelRequirement = 77, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {20, 18, 25, 50, 15, 10, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {20, 19, 25, 50, 15, 10, levelRequirement = 79, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {20, 19, 25, 50, 15, 10, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {20, 20, 25, 50, 15, 10, levelRequirement = 81, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {20, 21, 25, 50, 15, 10, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
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