Осквернитель Эедайак
Демон
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Corruptor Eedaiak
SpectreN
AreaКарта запретных лесов
Tagsanimal_claw_weapon, Чародейский, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, non_unique_map_boss, not_str, physical_affinity, ranged, very_slow_movement, water
Здоровье
400%
Energy Shield From Life
33%
Уклонение
+33%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
130%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Опыт
200%
Model Size
150%
Type
SaplingIced
Metadata
IcedSaplingHunterBoss
Уровень
74
Здоровье
1,793,428
Броня
46,127
Уклонение
7,751
Энергетический щит
2,929
Damage
791
Урон от чар
1,181
Точность
366
Attack Time
0.89445
Опыт
127,611
Ailment Threshold
950,517
Chill
3,006
Shock
3,006
Brittle
17,004
Scorch
3,006
Sap
8,304
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1256–1884
Шанс критического удара: 5%
Attack Time: 1.335 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1.5 сек.
Перезарядка: 2 сек.
Наносит от 551.3 до 826.9 физического урона
Наносит на 109% больше урона
75% физического урона становится уроном от холода
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleport
Spell, Movement
Время применения: 2.67 сек.
Перезарядка: 5 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Время применения: 4 сек.
Перезарядка: 5 сек.
skill cannot be interrupted [1]
skill cannot be stunned [1]
SOIceSaplingRune
Triggerable, Spell
Время применения: 3 сек.
Перезарядка: 10 сек.
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosion
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1415 до 2122 физического урона
Наносит на 50.78% больше урона
50% физического урона становится уроном от холода
is area damage [1]
GSIceSaplingRuneAftershock
Spell, Triggerable
Время применения: 1 сек.
Наносит от 24.15 до 36.22 урона от холода
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"

Object Type Codes

version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"

Functions
{
	CreateEffectOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	TurnEffectOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	CreateEffectOff =
	"
		/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"

	TurnEffectOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
		/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
	preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling3AggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBoss"] = {
    name = "Corruptor Eedaiak",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GSIceSaplingRuneExplosion",
        "SOIceSaplingRune",
        "IcedSaplingSpamProjectile",
        "IcedSaplingOrbTeleport",
        "IcedSaplingOrbActivateEAS",
        "GSIceSaplingRuneAftershock",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneExplosion"] = {
    name = "GSIceSaplingRuneExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRune"] = {
    name = "SOIceSaplingRune",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingSpamProjectile"] = {
    name = "IcedSaplingSpamProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 154, 75, -50, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 154, 75, -50, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 129, 154, 75, -50, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbTeleport"] = {
    name = "IcedSaplingOrbTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbActivateEAS"] = {
    name = "IcedSaplingOrbActivateEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneAftershock"] = {
    name = "GSIceSaplingRuneAftershock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Осквернитель Эедайак
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Corruptor Eedaiak
    SpectreN
    Tagsanimal_claw_weapon, Чародейский, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, standalone_map_boss, very_slow_movement, water
    Здоровье
    400%
    Energy Shield From Life
    33%
    Уклонение
    +33%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    150%
    Type
    SaplingIced
    Metadata
    IcedSaplingHunterBossStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    28,790
    Уклонение
    6,303
    Энергетический щит
    2,022
    Damage
    553
    Урон от чар
    826
    Точность
    290
    Attack Time
    0.89445
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 878–1318
    Шанс критического удара: 5%
    Attack Time: 1.335 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IcedSaplingSpamProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1.5 сек.
    Перезарядка: 2 сек.
    Наносит от 440.7 до 661.1 физического урона
    Наносит на 97% больше урона
    75% физического урона становится уроном от холода
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [154]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    IcedSaplingOrbTeleport
    Spell, Movement
    Время применения: 2.67 сек.
    Перезарядка: 5 сек.
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    IcedSaplingOrbActivateEAS
    Spell
    Время применения: 4 сек.
    Перезарядка: 5 сек.
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SOIceSaplingRune
    Triggerable, Spell
    Время применения: 3 сек.
    Перезарядка: 10 сек.
    spell maximum action distance +% [-50]
    GSIceSaplingRuneExplosion
    Spell, Triggerable
    Шанс критического удара: 5%
    Время применения: 1 сек.
    Наносит от 1131 до 1697 физического урона
    Наносит на 45.25% больше урона
    50% физического урона становится уроном от холода
    is area damage [1]
    GSIceSaplingRuneAftershock
    Spell, Triggerable
    Время применения: 1 сек.
    Наносит от 24.15 до 36.22 урона от холода
    active skill chill duration +% final [100]
    chill minimum slow % from skill [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Functions
    {
    	CreateEffectOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
    	"
    
    	TurnEffectOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
    	"
    
    	CreateEffectOff =
    	"
    		/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
    	"
    
    	TurnEffectOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
    		/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossStandalone"] = {
        name = "Corruptor Eedaiak",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSIceSaplingRuneExplosion",
            "SOIceSaplingRune",
            "IcedSaplingSpamProjectile",
            "IcedSaplingOrbTeleport",
            "IcedSaplingOrbActivateEAS",
            "GSIceSaplingRuneAftershock",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingRuneExplosion"] = {
        name = "GSIceSaplingRuneExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRune"] = {
        name = "SOIceSaplingRune",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingSpamProjectile"] = {
        name = "IcedSaplingSpamProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 154, 75, -50, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 154, 75, -50, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 129, 154, 75, -50, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingOrbTeleport"] = {
        name = "IcedSaplingOrbTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingOrbActivateEAS"] = {
        name = "IcedSaplingOrbActivateEAS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingRuneAftershock"] = {
        name = "GSIceSaplingRuneAftershock",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "chill_minimum_slow_%_from_skill",
            "active_skill_chill_duration_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Осквернитель Эедайак
    Демон
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Corruptor Eedaiak
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, hard_armour, humanoid, is_unarmed, non_attacking, not_str, very_slow_movement, water
    Здоровье
    400%
    Energy Shield From Life
    33%
    Уклонение
    +33%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    130%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    150%
    Type
    SaplingIced
    Metadata
    IcedSaplingHunterBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossElder"] = {
        name = "Corruptor Eedaiak",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 11,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global