Verderber Eedaiak
DämonGebiet: 'Verbotene Wälder'-Karte
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Corruptor Eedaiak
| Spectre | N |
|---|---|
| Area | 'Verbotene Wälder'-Karte |
| Tags | animal_claw_weapon, Zauberer, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, non_unique_map_boss, not_str, physical_affinity, ranged, very_slow_movement, water |
Leben
400%
Energy Shield From Life
33%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
SaplingIced
Metadata
IcedSaplingHunterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
2,565,615
Rüstung
58,245
Ausweichwert
8,576
Energieschild
14,071
Damage
943
Zauberschaden
1,408
Genauigkeit
824
Attack Time
0.89445
Erfahrung
134,112
Minion Life
514,567
Minion Energy Shield
2,822
Minion Damage
778
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
Phys Convert Ele
285%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1498—2247
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 638.6 bis 957.9 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleport
Spell, Movement
Zauberzeit: 2.67 Sek.
Abklingzeit: 5 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 5 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
SOIceSaplingRune
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 10 Sek.
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosion
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1639 bis 2459 physischen Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
GSIceSaplingRuneAftershock
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 25.01 bis 37.52 Kälteschaden
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"
Object Type Codes
version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"
Functions
{
CreateEffectOn =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
"
TurnEffectOn =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
"
CreateEffectOff =
"
/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
"
TurnEffectOff =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling3AggroAudio.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBoss"] = {
name = "Corruptor Eedaiak",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GSIceSaplingRuneExplosion",
"SOIceSaplingRune",
"IcedSaplingSpamProjectile",
"IcedSaplingOrbTeleport",
"IcedSaplingOrbActivateEAS",
"GSIceSaplingRuneAftershock",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneExplosion"] = {
name = "GSIceSaplingRuneExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRune"] = {
name = "SOIceSaplingRune",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingSpamProjectile"] = {
name = "IcedSaplingSpamProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_cold",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbTeleport"] = {
name = "IcedSaplingOrbTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbActivateEAS"] = {
name = "IcedSaplingOrbActivateEAS",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneAftershock"] = {
name = "GSIceSaplingRuneAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"chill_minimum_slow_%_from_skill",
"active_skill_chill_duration_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Verderber Eedaiak
Dämon15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Corruptor Eedaiak
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, Zauberer, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, not_str, physical_affinity, ranged, standalone_map_boss, very_slow_movement, water |
Leben
400%
Energy Shield From Life
33%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
SaplingIced
Metadata
IcedSaplingHunterBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichwert
6,303
Energieschild
8,088
Damage
553
Zauberschaden
826
Genauigkeit
580
Attack Time
0.89445
Erfahrung
112,805
Minion Life
120,902
Minion Energy Shield
1,754
Minion Damage
442
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 878—1318
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1.5 Sek.
Abklingzeit: 2 Sek.
Verursacht 409.2 bis 613.7 physischen Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleport
Spell, Movement
Zauberzeit: 2.67 Sek.
Abklingzeit: 5 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Zauberzeit: 4 Sek.
Abklingzeit: 5 Sek.
skill cannot be interrupted [1]
skill cannot be stunned [1]
SOIceSaplingRune
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 10 Sek.
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosion
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 1050 bis 1575 physischen Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
GSIceSaplingRuneAftershock
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 22.42 bis 33.63 Kälteschaden
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone"
extends "Metadata/Monsters/StandaloneMapBoss"
Functions
{
CreateEffectOn =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
"
TurnEffectOn =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
"
CreateEffectOff =
"
/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
"
TurnEffectOff =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
"
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossStandalone"] = {
name = "Corruptor Eedaiak",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 11,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GSIceSaplingRuneExplosion",
"SOIceSaplingRune",
"IcedSaplingSpamProjectile",
"IcedSaplingOrbTeleport",
"IcedSaplingOrbActivateEAS",
"GSIceSaplingRuneAftershock",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneExplosion"] = {
name = "GSIceSaplingRuneExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRune"] = {
name = "SOIceSaplingRune",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingSpamProjectile"] = {
name = "IcedSaplingSpamProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_cold",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbTeleport"] = {
name = "IcedSaplingOrbTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbActivateEAS"] = {
name = "IcedSaplingOrbActivateEAS",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneAftershock"] = {
name = "GSIceSaplingRuneAftershock",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"chill_minimum_slow_%_from_skill",
"active_skill_chill_duration_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Verderber Eedaiak
Dämon15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Corruptor Eedaiak
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, demon, elder_map_boss, hard_armour, humanoid, is_unarmed, non_attacking, not_str, very_slow_movement, water |
Leben
400%
Energy Shield From Life
33%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
SaplingIced
Metadata
IcedSaplingHunterBossElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossElder"] = {
name = "Corruptor Eedaiak",
life = 4,
energyShield = 0.33,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 11,
accuracy = 1,
skillList = {
},
modList = {
},
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.