Corrupteur Eedaiak
Démon
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Corruptor Eedaiak
SpectreN
AreaBois interdits, Carte
Tagsanimal_claw_weapon, Lanceur de sorts, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, non_unique_map_boss, physical_affinity, ranged, very_slow_movement, water
Vie
400%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
130%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
200%
Model Size
150%
Type
SaplingIced
Metadata
IcedSaplingHunterBoss
Niveau
81
Vie
7,066,660
Armure
105,492
Évasion
9,791
Bouclier d'énergie
4,482
Damage
1,189
Dégâts des sorts
1,774
Précision
480
Attack Time
0.89445
Expérience
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1888–2832
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IcedSaplingSpamProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.5 sec.
Temps de recharge: 2 sec.
Inflige 775.5 à 1163 Dégâts physiques
123% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [154]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
IcedSaplingOrbTeleport
Spell, Movement
Temps d'incantation: 2.67 sec.
Temps de recharge: 5 sec.
skill cannot be interrupted [1]
skill cannot be stunned [1]
IcedSaplingOrbActivateEAS
Spell
Temps d'incantation: 4 sec.
Temps de recharge: 5 sec.
skill cannot be interrupted [1]
skill cannot be stunned [1]
SOIceSaplingRune
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 10 sec.
spell maximum action distance +% [-50]
GSIceSaplingRuneExplosion
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 1990 à 2986 Dégâts physiques
57.23% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
GSIceSaplingRuneAftershock
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 26.16 à 39.25 Dégâts de froid
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"

Object Type Codes

version 2
extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIced"

Functions
{
	CreateEffectOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	TurnEffectOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
	"

	CreateEffectOff =
	"
		/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"

	TurnEffectOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
		/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
	preload_animated_object = "Metadata/Monsters/SaplingMonster/Sapling3AggroAudio.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBoss"] = {
    name = "Corruptor Eedaiak",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GSIceSaplingRuneExplosion",
        "SOIceSaplingRune",
        "IcedSaplingSpamProjectile",
        "IcedSaplingOrbTeleport",
        "IcedSaplingOrbActivateEAS",
        "GSIceSaplingRuneAftershock",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneExplosion"] = {
    name = "GSIceSaplingRuneExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOIceSaplingRune"] = {
    name = "SOIceSaplingRune",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingSpamProjectile"] = {
    name = "IcedSaplingSpamProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 154, 75, -50, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 154, 75, -50, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 129, 154, 75, -50, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbTeleport"] = {
    name = "IcedSaplingOrbTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IcedSaplingOrbActivateEAS"] = {
    name = "IcedSaplingOrbActivateEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIceSaplingRuneAftershock"] = {
    name = "GSIceSaplingRuneAftershock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Corrupteur Eedaiak
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Corruptor Eedaiak
    SpectreN
    Tagsanimal_claw_weapon, Lanceur de sorts, cold_affinity, demon, hard_armour, humanoid, is_unarmed, large_height, melee, physical_affinity, ranged, standalone_map_boss, very_slow_movement, water
    Vie
    400%
    Energy Shield From Life
    33%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    130%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    150%
    Type
    SaplingIced
    Metadata
    IcedSaplingHunterBossStandalone
    Niveau
    68
    Vie
    557,385
    Armure
    38,291
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    553
    Dégâts des sorts
    826
    Précision
    290
    Attack Time
    0.89445
    Expérience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 878–1318
    Chances de coup critique: 5%
    Attack Time: 1.335 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    IcedSaplingSpamProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 2 sec.
    Inflige 477.5 à 716.3 Dégâts physiques
    97% Davantage de Dégâts
    75% des Dégâts physiques sont Convertis en Dégâts de froid
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [154]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    IcedSaplingOrbTeleport
    Spell, Movement
    Temps d'incantation: 2.67 sec.
    Temps de recharge: 5 sec.
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    IcedSaplingOrbActivateEAS
    Spell
    Temps d'incantation: 4 sec.
    Temps de recharge: 5 sec.
    skill cannot be interrupted [1]
    skill cannot be stunned [1]
    SOIceSaplingRune
    Triggerable, Spell
    Temps d'incantation: 3 sec.
    Temps de recharge: 10 sec.
    spell maximum action distance +% [-50]
    GSIceSaplingRuneExplosion
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1226 à 1839 Dégâts physiques
    45.25% Davantage de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    is area damage [1]
    GSIceSaplingRuneAftershock
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 26.16 à 39.25 Dégâts de froid
    active skill chill duration +% final [100]
    chill minimum slow % from skill [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SaplingMonster/SaplingMonsterIcedStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Functions
    {
    	CreateEffectOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
    	"
    
    	TurnEffectOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, idle );
    	"
    
    	CreateEffectOff =
    	"
    		/*AddAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
    	"
    
    	TurnEffectOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, end );
    		/*QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao, off );*/
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/forbidden_woods/ice_sapling_trio/flameepk.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossStandalone"] = {
        name = "Corruptor Eedaiak",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GSIceSaplingRuneExplosion",
            "SOIceSaplingRune",
            "IcedSaplingSpamProjectile",
            "IcedSaplingOrbTeleport",
            "IcedSaplingOrbActivateEAS",
            "GSIceSaplingRuneAftershock",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingRuneExplosion"] = {
        name = "GSIceSaplingRuneExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 50, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 50, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 50, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOIceSaplingRune"] = {
        name = "SOIceSaplingRune",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingSpamProjectile"] = {
        name = "IcedSaplingSpamProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 154, 75, -50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 154, 75, -50, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 154, 75, -50, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 129, 154, 75, -50, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingOrbTeleport"] = {
        name = "IcedSaplingOrbTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IcedSaplingOrbActivateEAS"] = {
        name = "IcedSaplingOrbActivateEAS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIceSaplingRuneAftershock"] = {
        name = "GSIceSaplingRuneAftershock",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "chill_minimum_slow_%_from_skill",
            "active_skill_chill_duration_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Corrupteur Eedaiak
    Démon
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Corruptor Eedaiak
    SpectreN
    Tagsanimal_claw_weapon, demon, elder_map_boss, hard_armour, humanoid, is_unarmed, non_attacking, very_slow_movement, water
    Vie
    400%
    Energy Shield From Life
    33%
    Armure
    +33%
    Évasion
    +33%
    Ailment Threshold
    400%
    Résistance
    40 40 40 25
    Damage
    130%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    150%
    Type
    SaplingIced
    Metadata
    IcedSaplingHunterBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/IcedSaplingHunterBossElder"] = {
        name = "Corruptor Eedaiak",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 11,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% increased Rarity of Items Dropped
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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