Взор Доэдре
Демон
Doedre's Sight
Spectre | Y |
---|---|
Tags | cleaving_weapon, demon, flesh_armour, has_wand, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood |
Здоровье
80%
Energy Shield From Life
50%
Ailment Threshold
80%
Сопротивление
0 0 0 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
108%
Type
Eye
Metadata
EyeDoedre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
5,147
Броня
28,790
Уклонение
4,739
Энергетический щит
3,064
Damage
448
Урон от чар
448
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreEyeBloodProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 8 сек.
Снаряды пронзают все цели
40% снижение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [19]
monster reverse point blank damage -% at minimum range [65]
spell maximum action distance +% [-60]
40% снижение скорости снаряда
Накладывает кровотечение
base is projectile [1]
monster projectile variation [19]
monster reverse point blank damage -% at minimum range [65]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 preload_buff_visual = "lightning_eyes_effects" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Eyes/EyeDoedre"] = { name = "Doedre's Sight", life = 0.8, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DoedreEyeBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreEyeBloodProjectile"] = { name = "DoedreEyeBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "global_bleed_on_hit", "always_pierce", }, levels = { [1] = {19, -60, -40, 65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }