Vista de Doedre
Demonio
Doedre's Sight
Spectre | Y |
---|---|
Tags | cleaving_weapon, demon, flesh_armour, has_wand, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood |
Vida
80%
Energy Shield From Life
50%
Ailment Threshold
80%
Resistencia
0 0 0 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
108%
Type
Eye
Metadata
EyeDoedre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,147
Armadura
28,790
Evasión
4,739
Escudo de energía
3,064
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreEyeBloodProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
Los proyectiles perforan a todos los objetivos
Velocidad de proyectiles reducida un 40%
Aplica sangrado
base is projectile [1]
monster projectile variation [19]
monster reverse point blank damage -% at minimum range [65]
spell maximum action distance +% [-60]
Velocidad de proyectiles reducida un 40%
Aplica sangrado
base is projectile [1]
monster projectile variation [19]
monster reverse point blank damage -% at minimum range [65]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { supress_muzzle_flash = 1 supress_weapon_surges = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 preload_buff_visual = "lightning_eyes_effects" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Eyes/EyeDoedre"] = { name = "Doedre's Sight", life = 0.8, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "DoedreEyeBloodProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreEyeBloodProjectile"] = { name = "DoedreEyeBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "global_bleed_on_hit", "always_pierce", }, levels = { [1] = {19, -60, -40, 65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }