Doedre's Sight
Demon
SpectreY
Tagscleaving_weapon, demon, flesh_armour, has_wand, medium_movement, medium_small_height, not_dex, not_str, physical_affinity, ranged, red_blood
Life
80%
Energy Shield From Life
50%
Ailment Threshold
80%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
108%
Type
Eye
Metadata
EyeDoedre
Level
68
Life
5,147
Armour
28,790
Evasion
4,739
Energy Shield
3,064
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1.5
Experience
10,255
Ailment Threshold
5,147
Chill
16
Shock
16
Brittle
92
Scorch
16
Sap
45
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoedreEyeBloodProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
40% reduced Projectile Speed
Causes Bleeding
base is projectile [1]
monster projectile variation [19]
monster reverse point blank damage -% at minimum range [65]
spell maximum action distance +% [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	supress_muzzle_flash = 1
	supress_weapon_surges = 1
}

Actor
{
	main_hand_unarmed_type = "Wand"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.3
	 preload_buff_visual = "lightning_eyes_effects"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Eyes/EyeDoedre"] = {
    name = "Doedre's Sight",
    life = 0.8,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "DoedreEyeBloodProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreEyeBloodProjectile"] = {
    name = "DoedreEyeBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "global_bleed_on_hit",
        "always_pierce",
    },
    levels = {
        [1] = {19, -60, -40, 65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}