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Область: Брюхо Зверя
Droolmaw
SpectreN
AreaБрюхо Зверя
Tagsbone_armour, Чародейский, cleaving_weapon, has_two_hand_axe, has_two_handed_melee, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, skeleton, undead
Здоровье
400%
Броня
+50%
Ailment Threshold
400%
Сопротивление
42 42 42 0
Damage
160%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
125%
Type
Droolmaw
Metadata
Droolmaw
Уровень
63
Здоровье
17,904
Броня
28,995
Уклонение
3,967
Энергетический щит
0
Damage
464
Урон от чар
464
Точность
238
Attack Time
1.5
Опыт
18,064
Ailment Threshold
17,904
Chill
57
Shock
57
Brittle
320
Scorch
57
Sap
156
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 371–556
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DroolmawBoneLance
Spell, Projectile, ProjectilesFromUser, Totemable, Mineable, Trappable, Triggerable, Damage, Multicastable, CanRapidFire, Area, AreaSpell, Physical
Эксгумация
Время применения: 1 сек.
Перезарядка: 2 сек.
Герой выпускает снаряд, который пронзает врагов и приземляется в указанное место, создавая труп Костяного лучника.
Наносит от 265.5 до 398.3 физического урона
Снаряды пронзают все цели
Базовая длительность - 6 секунд(-ы)
50% снижение скорости снаряда
Максимальное количество трупов: 5
alternate minion [1]
base is projectile [1]
DroolmawGoreSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Раскол
Base Damage: 371–556
Шанс критического удара: 5%
Урон от атаки: 90%
Attack Time: 1.5 сек.
Перезарядка: 6 сек.
Герой сотрясает землю булавой, скипетром, топором или посохом, создавая волну взрытой почвы, которая наносит урон врагам в области перед героем. Каждый задетый волной противник создаёт дополнительную ударную волну, наносящую урон врагам вокруг.
Наносит на 10% меньше урона атаками
Скорость атаки на 50% меньше
Ударные волны наносят на 80% меньше урона
active skill area of effect radius +% final [-50]
is area damage [1]
EmptyActionSpellDroolmaw
Spell
Время применения: 1 сек.
Перезарядка: 1 сек.
DroolmawSummonPillar
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [272]
cast on corpse consume [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
MonsterDetonateDeadDroolmaw
Spell, Area, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.8 сек.
Перезарядка: 4 сек.
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Наносит от 277.4 до 416.1 урона от огня
Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
Вызывает +1 взрыв
corpse skill has triggers [1]
is area damage [1]
MonsterDetonateDeadDroolmawNoTotem
Spell, Area, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.8 сек.
Перезарядка: 4 сек.
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Наносит от 277.4 до 416.1 урона от огня
Взрыв наносит базовый урон от огня, равный 1% от максимума здоровья трупа
Вызывает +1 взрыв
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/Droolmaw"] = {
    name = "Droolmaw",
    life = 4,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "DroolmawSummonPillar",
        "DroolmawGoreSunder",
        "EmptyActionSpellDroolmaw",
        "DroolmawBoneLance",
        "MonsterDetonateDeadDroolmaw",
        "MonsterDetonateDeadDroolmawNoTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DroolmawSummonPillar"] = {
    name = "DroolmawSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "cast_on_corpse_consume",
    },
    levels = {
        [1] = {1, 272, -95, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DroolmawGoreSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -50, -50, baseMultiplier = 0.9, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellDroolmaw"] = {
    name = "EmptyActionSpellDroolmaw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DroolmawBoneLance"] = {
    name = "Unearth",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "alternate_minion",
        "desecrate_maximum_number_of_corpses",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 1, 5, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadDroolmaw"] = {
    name = "MonsterDetonateDeadDroolmaw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
        "corpse_skill_has_triggers",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadDroolmawNoTotem"] = {
    name = "MonsterDetonateDeadDroolmawNoTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}