Закат, предвестник Лунарис
Гуманоид
Область: Храм Лунарис — уровень 2
Дарует 100% от физического урона в виде дополнительного урона от холода
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Area | Храм Лунарис — уровень 2 |
Tags | Чародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
1600%
Energy Shield From Life
25%
Броня
+75%
Уклонение
+50%
Ailment Threshold
1600%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
59
Здоровье
55,504
Броня
24,493
Уклонение
5,141
Энергетический щит
867
Damage
330
Урон от чар
330
Точность
203
Attack Time
1.605
Опыт
15,992
Ailment Threshold
55,504
Chill
176
Shock
176
Brittle
993
Scorch
176
Sap
485
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 261.1 до 391.6 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Наносит на 30% меньше урона
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Время применения: 1 сек.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunaris"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Радиус: 120
heal aura owner % max life on death [0]
Закат, предвестник Лунарис
Гуманоид
Дарует 100% от физического урона в виде дополнительного урона от холода
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Tags | Чародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Здоровье
1600%
Energy Shield From Life
25%
Броня
+75%
Уклонение
+50%
Ailment Threshold
1600%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunarisStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
102,934
Броня
50,383
Уклонение
7,109
Энергетический щит
1,532
Damage
523
Урон от чар
523
Точность
290
Attack Time
1.605
Опыт
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 386.3 до 579.5 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
Базовая длительность - 4 секунд(-ы)
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 418–628
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Наносит на 30% меньше урона
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Время применения: 1 сек.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisStandalone"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Дарует 100% от физического урона в виде дополнительного урона от холода
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |