Закат, предвестник Лунарис
Гуманоид
Дарует 100% от физического урона в виде дополнительного урона от холода
Монстры дают повышенный на 250% опыт
6000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dusk, Harbinger of Lunaris
SpectreN
AreaХрам Лунарис — уровень 2
TagsЧародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
Здоровье
1600%
Energy Shield From Life
25%
Броня
+75%
Уклонение
+50%
Ailment Threshold
1600%
Сопротивление
40 40 40 25
Damage
140%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunaris
Уровень
59
Здоровье
55,504
Броня
24,493
Уклонение
5,141
Энергетический щит
867
Damage
330
Урон от чар
330
Точность
203
Attack Time
1.605
Опыт
15,992
Ailment Threshold
55,504
Chill
176
Shock
176
Brittle
993
Scorch
176
Sap
485
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 140%
Attack Time: 1.605 сек.
Перезарядка: 5 сек.
Снаряды пронзают все цели
Наносит на 40% больше урона атаками
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Огненный рывок
Шанс критического удара: 5%
Время применения: 0.75 сек.
Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
Наносит от 261.1 до 391.6 урона от холода
Базовая длительность - 4 секунд(-ы)
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Очередь
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 8 сек.
После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
Ваши удары не могут оглушать врагов
Наносит на 80% меньше урона
Выпускает дополнительных снарядов: 5
Выпускает снаряды последовательно
Скорость атаки на 20% меньше
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Шанс критического удара: 5%
Урон от атаки: 70%
Attack Time: 1.605 сек.
Наносит на 30% меньше урона атаками
Наносит на 30% меньше урона
Выпускает дополнительный снаряд
Скорость атаки на 20% больше
+5 м к дальности ударов ближнего боя
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 264–396
Шанс критического удара: 5%
Attack Time: 1.605 сек.
Перезарядка: 7 сек.
Наносит на 30% меньше урона
Выпускает дополнительных снарядов: 10
50% физического урона становится уроном от холода
Скорость атаки на 60% меньше
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Время применения: 1 сек.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunaris"] = {
    name = "Dusk, Harbinger of Lunaris",
    life = 16,
    energyShield = 0.25,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "DuskBarrage",
        "ColdFlameDashDusk",
        "MonsterSnipeDuskBoss",
        "DuskCurveProjectile1",
        "DuskCurveProjectile2",
        "DuskCurveProjectile3",
        "DuskCurveProjectile4",
        "DuskCurveProjectile5",
        "DuskCurveProjectile6",
        "CarpetBombProjectileDusk",
        "MortarInRectangleDusk",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskBarrage"] = {
    name = "Barrage",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cannot_stun",
        "projectiles_barrage",
    },
    levels = {
        [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ColdFlameDashDusk"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterSnipeDuskBoss"] = {
    name = "MonsterSnipeDuskBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "always_pierce",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile1"] = {
    name = "DuskCurveProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile2"] = {
    name = "DuskCurveProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile3"] = {
    name = "DuskCurveProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile4"] = {
    name = "DuskCurveProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile5"] = {
    name = "DuskCurveProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DuskCurveProjectile6"] = {
    name = "DuskCurveProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CarpetBombProjectileDusk"] = {
    name = "CarpetBombProjectileDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MortarInRectangleDusk"] = {
    name = "MortarInRectangleDusk",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "base_is_projectile",
        "is_area_damage",
        "skill_unusable",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Дарует 100% от физического урона в виде дополнительного урона от холода
IdMonsterPhysicalAddedAsColdSkeletonMaps
FamilyPhysicalAddedAsCold
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    IdMonsterQuestBossAct8
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Радиус: 120
    heal aura owner % max life on death [0]
    Закат, предвестник Лунарис
    Гуманоид
    Дарует 100% от физического урона в виде дополнительного урона от холода
    Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Dusk, Harbinger of Lunaris
    SpectreN
    TagsЧародейский, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood
    Здоровье
    1600%
    Energy Shield From Life
    25%
    Броня
    +75%
    Уклонение
    +50%
    Ailment Threshold
    1600%
    Сопротивление
    40 40 40 25
    Damage
    140%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    120%
    Type
    LunarisGuard
    Metadata
    GuardianOfLunarisStandalone
    Уровень
    68
    Здоровье
    102,934
    Броня
    50,383
    Уклонение
    7,109
    Энергетический щит
    1,532
    Damage
    523
    Урон от чар
    523
    Точность
    290
    Attack Time
    1.605
    Опыт
    20,510
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterSnipeDuskBoss
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 140%
    Attack Time: 1.605 сек.
    Перезарядка: 5 сек.
    Снаряды пронзают все цели
    Наносит на 40% больше урона атаками
    base is projectile [1]
    skill can fire arrows [1]
    ColdFlameDashDusk
    Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
    Огненный рывок
    Шанс критического удара: 5%
    Время применения: 0.75 сек.
    Герой переносится в указанную область, оставляя за собой след из горящей земли и нанося урон врагам. Имеет общее время перезарядки с другими умениями Скачка.
    Наносит от 386.3 до 579.5 урона от холода
    Базовая длительность - 4 секунд(-ы)
    is area damage [1]
    DuskCurveProjectile1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [1000]
    lunaris glaive angle [-25]
    DuskCurveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [750]
    lunaris glaive acceleration y [250]
    lunaris glaive angle [-20]
    DuskCurveProjectile3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [500]
    lunaris glaive acceleration y [500]
    lunaris glaive angle [-15]
    DuskBarrage
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
    Очередь
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 8 сек.
    После небольшой подготовки герой многократно атакует, используя оружие дальнего боя. Снаряды имеют небольшой разброс. Умение требует лук или жезл. Нельзя вызвать срабатывание этого умения.
    Ваши удары не могут оглушать врагов
    Наносит на 80% меньше урона
    Выпускает дополнительных снарядов: 5
    Выпускает снаряды последовательно
    Скорость атаки на 20% меньше
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DuskCurveProjectile4
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [250]
    lunaris glaive acceleration y [300]
    lunaris glaive angle [-10]
    DuskCurveProjectile5
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration y [-500]
    lunaris glaive angle [-5]
    DuskCurveProjectile6
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Урон от атаки: 70%
    Attack Time: 1.605 сек.
    Наносит на 30% меньше урона атаками
    Наносит на 30% меньше урона
    Выпускает дополнительный снаряд
    Скорость атаки на 20% больше
    +5 м к дальности ударов ближнего боя
    base is projectile [1]
    lunaris glaive acceleration x [-250]
    lunaris glaive acceleration y [-250]
    CarpetBombProjectileDusk
    Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
    Base Damage: 418–628
    Шанс критического удара: 5%
    Attack Time: 1.605 сек.
    Перезарядка: 7 сек.
    Наносит на 30% меньше урона
    Выпускает дополнительных снарядов: 10
    50% физического урона становится уроном от холода
    Скорость атаки на 60% меньше
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MortarInRectangleDusk
    Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
    Время применения: 1 сек.
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    skill unusable [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisStandalone"] = {
        name = "Dusk, Harbinger of Lunaris",
        life = 16,
        energyShield = 0.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
            "DuskBarrage",
            "ColdFlameDashDusk",
            "MonsterSnipeDuskBoss",
            "DuskCurveProjectile1",
            "DuskCurveProjectile2",
            "DuskCurveProjectile3",
            "DuskCurveProjectile4",
            "DuskCurveProjectile5",
            "DuskCurveProjectile6",
            "CarpetBombProjectileDusk",
            "MortarInRectangleDusk",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskBarrage"] = {
        name = "Barrage",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "cannot_stun",
            "projectiles_barrage",
        },
        levels = {
            [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ColdFlameDashDusk"] = {
        name = "Flame Dash",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.Damage] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Travel] = true,
            [SkillType.Blink] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterSnipeDuskBoss"] = {
        name = "MonsterSnipeDuskBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile1"] = {
        name = "DuskCurveProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile2"] = {
        name = "DuskCurveProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile3"] = {
        name = "DuskCurveProjectile3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile4"] = {
        name = "DuskCurveProjectile4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile5"] = {
        name = "DuskCurveProjectile5",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DuskCurveProjectile6"] = {
        name = "DuskCurveProjectile6",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "lunaris_glaive_acceleration_x",
            "lunaris_glaive_acceleration_y",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CarpetBombProjectileDusk"] = {
        name = "CarpetBombProjectileDusk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MortarInRectangleDusk"] = {
        name = "MortarInRectangleDusk",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "base_is_projectile",
            "is_area_damage",
            "skill_unusable",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Дарует 100% от физического урона в виде дополнительного урона от холода
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Монстры дают повышенный на 250% опыт
    6000% увеличение редкости выпадающих предметов
    IdMonsterQuestBossAct8
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global