Dusk, Vorbote von Lunaris
Humanoid
Gebiet: Der Lunaristempel - Ebene 2
Verursacht 100% des physischen Schadens als extra Kälteschaden
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Area | Der Lunaristempel - Ebene 2 |
Tags | Zauberer, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
1600%
Energy Shield From Life
25%
Rüstung
+75%
Ausweichen
+50%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
59
Leben
55,504
Rüstung
24,493
Ausweichen
5,141
Energieschild
867
Damage
330
Zauberschaden
330
Genauigkeit
203
Attack Time
1.605
Erfahrung
15,992
Ailment Threshold
55,504
Chill
176
Shock
176
Brittle
993
Scorch
176
Sap
485
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 264–396
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.605 Sek.
Abklingzeit: 5 Sek.
Projektile durchbohren alle Ziele
Verursacht 40% mehr Angriffsschaden
base is projectile [1]
skill can fire arrows [1]
Verursacht 40% mehr Angriffsschaden
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 261.1 bis 391.6 Kälteschaden
Basisdauer beträgt 4 Sekunden
is area damage [1]
Basisdauer beträgt 4 Sekunden
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 264–396
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 8 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Eure Treffer können Gegner nicht betäuben
Verursacht 80% weniger Schaden
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
20% weniger Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 80% weniger Schaden
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
20% weniger Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 264–396
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 7 Sek.
Verursacht 30% weniger Schaden
Feuert 10 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
base is projectile [1]
Feuert 10 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunaris"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 100% des physischen Schadens als extra Kälteschaden
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Dusk, Vorbote von Lunaris
Humanoid
Verursacht 100% des physischen Schadens als extra Kälteschaden
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
1600%
Energy Shield From Life
25%
Rüstung
+75%
Ausweichen
+50%
Ailment Threshold
1600%
Widerstand
40 40 40 25
Damage
140%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunarisStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
102,934
Rüstung
50,383
Ausweichen
7,109
Energieschild
1,532
Damage
523
Zauberschaden
523
Genauigkeit
290
Attack Time
1.605
Erfahrung
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.605 Sek.
Abklingzeit: 5 Sek.
Projektile durchbohren alle Ziele
Verursacht 40% mehr Angriffsschaden
base is projectile [1]
skill can fire arrows [1]
Verursacht 40% mehr Angriffsschaden
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.75 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 386.3 bis 579.5 Kälteschaden
Basisdauer beträgt 4 Sekunden
is area damage [1]
Basisdauer beträgt 4 Sekunden
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Sperrfeuer
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 8 Sek.
Nach einer kurzen Vorbereitungszeit feuert Ihr wiederholt einzelne Projektile mit einem Bogen oder einem Zauberstab. Diese Projektile haben einen kleinen zufälligen Radius. Diese Fertigkeit kann nicht ausgelöst werden.
Eure Treffer können Gegner nicht betäuben
Verursacht 80% weniger Schaden
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
20% weniger Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 80% weniger Schaden
Feuert 5 zusätzliche Projektile
Feuert Projektile nacheinander
20% weniger Angriffsgeschwindigkeit
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.605 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
Verursacht 30% weniger Schaden
Feuert ein zusätzliches Projektil
20% mehr Angriffsgeschwindigkeit
+5 Meter zur Nahkampfschlagreichweite
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 418–628
Kritische Trefferchance: 5%
Attack Time: 1.605 Sek.
Abklingzeit: 7 Sek.
Verursacht 30% weniger Schaden
Feuert 10 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
base is projectile [1]
Feuert 10 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisStandalone"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Verursacht 100% des physischen Schadens als extra Kälteschaden
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |