루나리스의 선구자 황혼
인간형
지역: 루나리스 사원 2층
물리 피해의 100%를 추가 냉기 피해로 획득
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Area | 루나리스 사원 2층 |
Tags | 시전, cold_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
1600%
Energy Shield From Life
25%
방어도
+75%
회피
+50%
Ailment Threshold
1600%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunaris
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
59
생명력
55,504
방어도
24,493
회피
5,141
에너지 보호막
867
Damage
330
주문 피해
330
정확도
203
Attack Time
1.605
경험치
15,992
Ailment Threshold
55,504
Chill
176
Shock
176
Brittle
993
Scorch
176
Sap
485
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 264–396
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.605 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 공격 피해 40% 증폭
base is projectile [1]
skill can fire arrows [1]
주는 공격 피해 40% 증폭
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
화염 질주
치명타 확률: 5%
시전 속도: 0.75 초
한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
261.1~391.6 냉기 피해
기본 지속시간 4초
is area damage [1]
기본 지속시간 4초
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
연발 사격
Base Damage: 264–396
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
플레이어가 명중 시 적을 기절시킬 수 없음
주는 피해 80% 감폭
투사체 5개 추가 발사
연속해서 투사체 발사
공격 속도 20% 감폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
주는 피해 80% 감폭
투사체 5개 추가 발사
연속해서 투사체 발사
공격 속도 20% 감폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 264–396
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 264–396
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 7 초
주는 피해 30% 감폭
투사체 10개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
공격 속도 60% 감폭
active skill area of effect radius +% final [100]
base is projectile [1]
투사체 10개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
공격 속도 60% 감폭
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
시전 속도: 1 초
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunaris"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 100%를 추가 냉기 피해로 획득
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
적용 반경: 120
heal aura owner % max life on death [0]
루나리스의 선구자 황혼
인간형
물리 피해의 100%를 추가 냉기 피해로 획득
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Dusk, Harbinger of Lunaris
Spectre | N |
---|---|
Tags | 시전, cold_affinity, has_bow, human, humanoid, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
1600%
Energy Shield From Life
25%
방어도
+75%
회피
+50%
Ailment Threshold
1600%
저항
40 40 40 25
Damage
140%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
LunarisGuard
Metadata
GuardianOfLunarisStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
102,934
방어도
50,383
회피
7,109
에너지 보호막
1,532
Damage
523
주문 피해
523
정확도
290
Attack Time
1.605
경험치
20,510
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterSnipeDuskBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.605 초
재사용 대기시간: 5 초
투사체가 모든 대상 관통
주는 공격 피해 40% 증폭
base is projectile [1]
skill can fire arrows [1]
주는 공격 피해 40% 증폭
base is projectile [1]
skill can fire arrows [1]
ColdFlameDashDusk
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
화염 질주
치명타 확률: 5%
시전 속도: 0.75 초
한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
386.3~579.5 냉기 피해
기본 지속시간 4초
is area damage [1]
기본 지속시간 4초
is area damage [1]
DuskCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [1000]
lunaris glaive angle [-25]
DuskCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [250]
lunaris glaive angle [-20]
DuskCurveProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-15]
DuskBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
연발 사격
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 8 초
잠깐의 준비 시간 후 활이나 마법봉으로 별개의 투사체들을 연속으로 발사합니다. 이 투사체는 무작위로 좁은 범위에 확산됩니다. 이 스킬은 발동되지 않습니다.
플레이어가 명중 시 적을 기절시킬 수 없음
주는 피해 80% 감폭
투사체 5개 추가 발사
연속해서 투사체 발사
공격 속도 20% 감폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
주는 피해 80% 감폭
투사체 5개 추가 발사
연속해서 투사체 발사
공격 속도 20% 감폭
skill can fire arrows [1]
skill can fire wand projectiles [1]
DuskCurveProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [300]
lunaris glaive angle [-10]
DuskCurveProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration y [-500]
lunaris glaive angle [-5]
DuskCurveProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 418–628
치명타 확률: 5%
공격 피해: 70%
Attack Time: 1.605 초
주는 공격 피해 30% 감폭
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
주는 피해 30% 감폭
투사체 1개 추가 발사
공격 속도 20% 증폭
근접 타격 범위 +5미터
base is projectile [1]
lunaris glaive acceleration x [-250]
lunaris glaive acceleration y [-250]
CarpetBombProjectileDusk
Attack, Damage, Projectile, Area, Totemable, Trappable, Mineable
Base Damage: 418–628
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 7 초
주는 피해 30% 감폭
투사체 10개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
공격 속도 60% 감폭
active skill area of effect radius +% final [100]
base is projectile [1]
투사체 10개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
공격 속도 60% 감폭
active skill area of effect radius +% final [100]
base is projectile [1]
MortarInRectangleDusk
Spell, Damage, Projectile, Area, Totemable, Trappable, Mineable, Triggerable
시전 속도: 1 초
base is projectile [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
is area damage [1]
projectile spread radius [10]
skill unusable [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Preload { preload_monster_variety = "Metadata/Monsters/LunarisSolaris/LunarisCelestialFormDuskMapStandalone" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GuardianOfLunaris/GuardianOfLunarisStandalone"] = { name = "Dusk, Harbinger of Lunaris", life = 16, energyShield = 0.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "DuskBarrage", "ColdFlameDashDusk", "MonsterSnipeDuskBoss", "DuskCurveProjectile1", "DuskCurveProjectile2", "DuskCurveProjectile3", "DuskCurveProjectile4", "DuskCurveProjectile5", "DuskCurveProjectile6", "CarpetBombProjectileDusk", "MortarInRectangleDusk", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cannot_stun", "projectiles_barrage", }, levels = { [1] = {5, -80, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ColdFlameDashDusk"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeDuskBoss"] = { name = "MonsterSnipeDuskBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile1"] = { name = "DuskCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -25, 1000, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile2"] = { name = "DuskCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -20, 750, 250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile3"] = { name = "DuskCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -15, 500, 500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile4"] = { name = "DuskCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -10, 250, 300, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile5"] = { name = "DuskCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -5, -500, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DuskCurveProjectile6"] = { name = "DuskCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {1, -250, -250, 20, 50, -30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CarpetBombProjectileDusk"] = { name = "CarpetBombProjectileDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, -60, -30, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MortarInRectangleDusk"] = { name = "MortarInRectangleDusk", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "base_is_projectile", "is_area_damage", "skill_unusable", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 100%를 추가 냉기 피해로 획득
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 6000% 증가
Id | MonsterQuestBossAct8 |
---|---|
Family | MonsterActBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.