Образ асфиксии
Зверь
Дарует 25% от физического урона в виде дополнительного урона от холода
Effigy of Constriction
SpectreN
Tagsbeast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement
Здоровье
400%
Energy Shield From Life
50%
Уклонение
+50%
Ailment Threshold
400%
Сопротивление
30 30 30 20
Damage
260%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
120%
Type
ParasiticSquidBossLake
Metadata
ParasiticSquidBossLake
Уровень
68
Здоровье
25,733
Броня
28,790
Уклонение
7,109
Энерг. щит
3,064
Damage
971
Урон от чар
971
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
BeyondDemonIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Ледяное копьё
Шанс критического удара: 7%
Время применения: 1.17 сек.
Герой последовательно выпускает осколки льда. Пролетев короткое расстояние, осколки меняют форму. Во второй форме осколки летят гораздо быстрее и пронзают врагов.
Наносит от 1198 до 1796 урона от холода
Выпускает дополнительных снарядов: 4
25% повышение скорости сотворения чар
50% уменьшение длительности заморозки врагов
600% повышение шанса критического удара во второй форме
active skill chill duration +% final [50]
base is projectile [1]
CGELakeSquidChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Базовая длительность - 3 секунд(-ы)
На 200% больше эффекта охлаждения
ParasiticSquidWarpLakeBoss
Spell, Movement, Duration, Cold, Area, AreaSpell, Cooldown
Ледяной переход
Время применения: 1 сек.
Перезарядка: 7 сек.
Герой переносится в указанную область. При переходе по области вокруг точек отправления и назначения остаются участки замёрзшей земли.
Базовая длительность - 3 секунд(-ы)
50% снижение скорости передвижения
active skill area of effect radius +% final [-33]
IceCrashLakeSquidBoss
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ледяное сокрушение
Base Damage: 777–1165
Шанс критического удара: 5%
Урон от атаки: 80%
Урон от атаки: 80%
Attack Time: 1.755 сек.
Перезарядка: 8 сек.
Герой совершает удар по земле, нанося урон врагам в области тремя сокрушительными волнами увеличивающихся размеров. Враги получают немного меньше урона от второй и третьей стадии умения, и могут быть поражены только одной из стадий. Можно использовать с мечами, булавами, скипетрами, топорами, посохами или без оружия.
Наносит на 20% меньше урона атаками
50% физического урона становится уроном от холода
Скорость атаки на 66% меньше
Второй удар наносит на 25% меньше урона
Базовый радиус - 1.1 м
Базовый вторичный радиус - 2.1 м
Базовый третичный радиус - 3.1 м
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/ParasiticSquid/ParasiticSquidBossLake"] = {
    name = "Effigy of Constriction",
    life = 4,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BeyondDemonIceSpear",
        "ParasiticSquidWarpLakeBoss",
        "IceCrashLakeSquidBoss",
        "CGELakeSquidChilledGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "freeze_duration_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ParasiticSquidWarpLakeBoss"] = {
    name = "Illusory Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a target destination. Chilled ground is spread in an area around both where the caster was and where they teleported to.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, -50, -33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceCrashLakeSquidBoss"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -66, -25, 20, 11, 21, 31, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGELakeSquidChilledGround"] = {
    name = "CGELakeSquidChilledGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, 3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Дарует 25% от физического урона в виде дополнительного урона от холода
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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