Effigie de Constriction
Bête
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
Effigy of Constriction
SpectreN
Tagsbeast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement
Vie
400%
Energy Shield From Life
50%
Évasion
+50%
Ailment Threshold
400%
Résistance
30 30 30 20
Damage
260%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
200%
Model Size
120%
Type
ParasiticSquidBossLake
Metadata
ParasiticSquidBossLake
Niveau
68
Vie
25,733
Armure
28,790
Évasion
7,109
Bouclier d'énergie
3,064
Damage
971
Dégâts des sorts
971
Précision
290
Attack Time
1.755
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
BeyondDemonIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lance de glace
Chances de coup critique: 7%
Temps d'incantation: 1.17 sec.
Une rafale rapide d'éclats de glace. Après avoir parcouru une courte distance, ces projectiles se transforment ; ils deviennent plus rapides et transpercent les ennemis.
Inflige 1198 à 1796 Dégâts de froid
Tire 4 Projectiles supplémentaires
25% d'Augmentation de la Vitesse d'incantation
50% de Réduction de la Durée du Gel sur les Ennemis
La seconde forme a 600% d'Augmentation des Chances de coup critique
active skill chill duration +% final [50]
base is projectile [1]
CGELakeSquidChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 3 secondes
200% Davantage d'Effet de la Frigorification
ParasiticSquidWarpLakeBoss
Spell, Movement, Duration, Cold, Area, AreaSpell, Cooldown
Téléportation illusoire
Temps d'incantation: 1 sec.
Temps de recharge: 7 sec.
Une téléportation qui répand du sol frigorifiant dans une zone autour du lanceur au départ et à l'arrivée.
La Durée de base est de 3 secondes
50% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-33]
IceCrashLakeSquidBoss
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Fracas de glace
Base Damage: 777–1165
Chances de coup critique: 5%
Dégâts d'Attaque: 80%
Dégâts d'Attaque: 80%
Attack Time: 1.755 sec.
Temps de recharge: 8 sec.
Une frappe au sol qui endommage les ennemis dans une zone autour de l'impact en trois étapes de taille grandissante. Les ennemis subissent légèrement moins de dégâts lors de la deuxième et troisième étape et ne peuvent être frappés que par une seule étape. Fonctionne avec les bâtons, épées, haches, masses, sceptres et à mains nues.
20% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
66% de Perte de Vitesse d'attaque
La deuxième étape a 25% de Perte de Dégâts
Le Rayon de base est de 1.1 mètres
Le Rayon secondaire de base est de 2.1 mètres
Le Rayon tertiaire de base est de 3.1 mètres
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/ParasiticSquid/ParasiticSquidBossLake"] = {
    name = "Effigy of Constriction",
    life = 4,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BeyondDemonIceSpear",
        "ParasiticSquidWarpLakeBoss",
        "IceCrashLakeSquidBoss",
        "CGELakeSquidChilledGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "freeze_duration_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ParasiticSquidWarpLakeBoss"] = {
    name = "Illusory Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a target destination. Chilled ground is spread in an area around both where the caster was and where they teleported to.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, -50, -33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceCrashLakeSquidBoss"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -66, -25, 20, 11, 21, 31, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGELakeSquidChilledGround"] = {
    name = "CGELakeSquidChilledGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, 3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de froid
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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