위압의 제웅
야수
물리 피해의 25%를 추가 냉기 피해로 획득
Effigy of Constriction
SpectreN
Tagsbeast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement
생명력
400%
Energy Shield From Life
50%
회피
+50%
Ailment Threshold
400%
저항
30 30 30 20
Damage
260%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
120%
Type
ParasiticSquidBossLake
Metadata
ParasiticSquidBossLake
레벨
68
생명력
25,733
방어도
28,790
회피
7,109
에너지 보호막
3,064
Damage
971
주문 피해
971
정확도
290
Attack Time
1.755
경험치
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
BeyondDemonIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
얼음 창
치명타 확률: 7%
시전 속도: 1.17 초
뾰족한 얼음 조각을 연이어 쏘아냅니다. 쏘아진 얼음 조각은 잠시 동안 천천히 이동한 후 급가속하여 적들을 관통합니다.
1198~1796 냉기 피해
투사체 4개 추가 발사
시전 속도 25% 증가
적에게 적용되는 동결 지속시간 50% 감소
두 번째 형태의 치명타 확률 600% 증가
active skill chill duration +% final [50]
base is projectile [1]
CGELakeSquidChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
기본 지속시간 3
냉각 효과 200% 증폭
ParasiticSquidWarpLakeBoss
Spell, Movement, Duration, Cold, Area, AreaSpell, Cooldown
환상의 차원
시전 속도: 1 초
재사용 대기시간: 7 초
목표 지점으로 순간이동합니다. 시전자가 원래 있던 곳과 순간이동한 곳 주변으로 얼어붙은 땅이 확산됩니다.
기본 지속시간 3
이동 속도 50% 감소
active skill area of effect radius +% final [-33]
IceCrashLakeSquidBoss
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
얼음 충격
Base Damage: 777–1165
치명타 확률: 5%
공격 피해: 80%
공격 피해: 80%
Attack Time: 1.755 초
재사용 대기시간: 8 초
지면을 강타해 점점 커지는 3단계에 걸쳐 충격 지점 주위의 적들에게 피해를 줍니다. 단계가 거듭될수록 적이 받는 피해는 줄어들며, 적은 한 단계에만 피격됩니다. 검, 철퇴, 셉터, 도끼, 지팡이 착용 혹은 비무장 상태여야 합니다.
주는 공격 피해 20% 감폭
물리 피해의 50%를 냉기 피해로 전환
공격 속도 66% 감폭
두 번째 단계가 주는 피해 25% 감폭
기본 반경 1.1미터
기본 2차 반경 2.1미터
기본 3차 반경 3.1미터
active skill area of effect radius +% final [20]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/ParasiticSquid/ParasiticSquidBossLake"] = {
    name = "Effigy of Constriction",
    life = 4,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.6,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "BeyondDemonIceSpear",
        "ParasiticSquidWarpLakeBoss",
        "IceCrashLakeSquidBoss",
        "CGELakeSquidChilledGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BeyondDemonIceSpear"] = {
    name = "Ice Spear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "number_of_additional_projectiles",
        "base_cast_speed_+%",
        "active_skill_chill_duration_+%_final",
        "ice_spear_second_form_critical_strike_chance_+%",
        "freeze_duration_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ParasiticSquidWarpLakeBoss"] = {
    name = "Illusory Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a target destination. Chilled ground is spread in an area around both where the caster was and where they teleported to.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cold] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3000, -50, -33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IceCrashLakeSquidBoss"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Cold] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "active_skill_base_secondary_area_of_effect_radius",
        "active_skill_base_tertiary_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -66, -25, 20, 11, 21, 31, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGELakeSquidChilledGround"] = {
    name = "CGELakeSquidChilledGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chill_effect_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {200, 3000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
물리 피해의 25%를 추가 냉기 피해로 획득
IdMonsterImplicitCold1
FamilyColdDamageAsPortionOfDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold