収縮のエフィジー
獣
物理ダメージの25%を追加冷気ダメージとして獲得する
Effigy of Constriction
Spectre | N |
---|---|
Tags | beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement |
ライフ
400%
Energy Shield From Life
50%
回避力
+50%
Ailment Threshold
400%
耐性
30 30 30 20
Damage
260%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
ParasiticSquidBossLake
Metadata
ParasiticSquidBossLake
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
25,733
アーマー
28,790
回避力
7,109
エナジーシールド
3,064
Damage
971
スペルダメージ
971
命中
290
Attack Time
1.755
経験値
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BeyondDemonIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
アイススピアー
クリティカル率: 7%
キャストタイム: 1.17 秒
氷の破片を連続して発射する。短い距離を移動後、これらの氷の破片は第二形態に変化し、投射物の速度が早くなり、全ての敵を貫通するようになる。
1198から1796の冷気ダメージを与える
追加の投射物を4個放つ
キャストスピードが25%増加する
敵に対する凍結持続時間が50%減少する
第二形態はクリティカル率が600%増加する
active skill chill duration +% final [50]
base is projectile [1]
追加の投射物を4個放つ
キャストスピードが25%増加する
敵に対する凍結持続時間が50%減少する
第二形態はクリティカル率が600%増加する
active skill chill duration +% final [50]
base is projectile [1]
CGELakeSquidChilledGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
基礎持続時間は3秒
冷却の効果が200%上昇する
冷却の効果が200%上昇する
ParasiticSquidWarpLakeBoss
Spell, Movement, Duration, Cold, Area, AreaSpell, Cooldown
イリューソリィーワープ
キャストタイム: 1 秒
クールダウン時間: 7 秒
対象位置にテレポートする。使用者が元々いた位置とテレポートした位置に冷却領域が広がる。
基礎持続時間は3秒
移動スピードが50%減少する
active skill area of effect radius +% final [-33]
移動スピードが50%減少する
active skill area of effect radius +% final [-33]
IceCrashLakeSquidBoss
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 777–1165
クリティカル率: 5%
アタックダメージ: 80%
アタックダメージ: 80%
Attack Time: 1.755 秒
クールダウン時間: 8 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが20%低下する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが66%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [20]
is area damage [1]
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが66%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Microtransactions/gloves/AlternateAilment/epk/ice_skin.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueLake/ParasiticSquid/ParasiticSquidBossLake"] = { name = "Effigy of Constriction", life = 4, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.6, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "BeyondDemonIceSpear", "ParasiticSquidWarpLakeBoss", "IceCrashLakeSquidBoss", "CGELakeSquidChilledGround", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BeyondDemonIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_additional_projectiles", "base_cast_speed_+%", "active_skill_chill_duration_+%_final", "ice_spear_second_form_critical_strike_chance_+%", "freeze_duration_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 0, 50, 600, -50, critChance = 7, levelRequirement = 4, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 10, 50, 600, -50, critChance = 7, levelRequirement = 25, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2, 15, 50, 600, -50, critChance = 7, levelRequirement = 37, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 2, 20, 50, 600, -50, critChance = 7, levelRequirement = 50, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 4, 25, 50, 600, -50, critChance = 7, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 4, 30, 50, 600, -50, critChance = 7, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 4, 35, 50, 600, -50, critChance = 7, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ParasiticSquidWarpLakeBoss"] = { name = "Illusory Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a target destination. Chilled ground is spread in an area around both where the caster was and where they teleported to.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, -50, -33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IceCrashLakeSquidBoss"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -66, -25, 20, 11, 21, 31, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGELakeSquidChilledGround"] = { name = "CGELakeSquidChilledGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chill_effect_+%_final", "base_skill_effect_duration", }, levels = { [1] = {200, 3000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの25%を追加冷気ダメージとして獲得する
Id | MonsterImplicitCold1 |
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Family | ColdDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.