Иглоспин Фаррул
Зверь
Выбрасывает шипы при смерти
% увеличение редкости выпадающих предметов
monster no map drops [1]
% увеличение редкости выпадающих предметов
monster no map drops [1]
Farric Spikeback
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
Здоровье
720%
Броня
+25%
Уклонение
+15%
Ailment Threshold
720%
Сопротивление
0 40 0 0
Damage
108%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Опыт
180%
Model Size
100%
Type
SpikerBestiaryMinion2
Metadata
BestiarySpikerMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
46,320
Броня
35,988
Уклонение
5,450
Энергетический щит
0
Damage
403
Урон от чар
403
Точность
290
Attack Time
1.05
Опыт
18,459
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
Шанс критического удара: 5%
Attack Time: 1.05 сек.
Наносит на 75% больше урона
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
Выпускает дополнительных снарядов: 11
Выпускает снаряды по кругу
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 323–484
Шанс критического удара: 5%
Урон от атаки: 200%
Урон от атаки: 200%
Attack Time: 1.05 сек.
Перезарядка: 4 сек.
33% шанс провокации при нанесении удара
Наносит на 100% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [200]
is area damage [1]
Наносит на 100% больше урона атаками
Скорость атаки на 20% меньше
active skill area of effect radius +% final [200]
is area damage [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/BestiarySpikerMinion2"] = { name = "Farric Spikeback", life = 7.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "RockGolemSlam", "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Выбрасывает шипы при смерти
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
% увеличение редкости выпадающих предметов
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |