ファルウルのスパイクバック
死亡時にスパイク
monster dropped item rarity +% [0]
monster no map drops [1]
Farric Spikeback
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
Packs
  • ファルウルのゴライアス, ファルウルのリーバー, ファルウルのスパイクバック
  • ライフ
    720%
    防具
    +15%
    回避力
    +15%
    Ailment Threshold
    720%
    耐性
    0 40 0 0
    Damage
    108%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    SpikerBestiaryMinion2
    Metadata
    BestiarySpikerMinion2
    レベル
    68
    ライフ
    46,320
    防具
    33,109
    回避力
    5,450
    エナジーシールド
    0
    Damage
    403
    スペルダメージ
    403
    命中
    290
    Attack Time
    1.05
    経験値
    18,459
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 323–484
    クリティカル率: 5%
    Attack Time: 1.05 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNova
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 323–484
    クリティカル率: 5%
    Attack Time: 1.05 秒
    ダメージが75%上昇する
    追加の投射物を11個放つ
    放射状に投射物を放つ
    attack on death % [70]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    RockGolemSlam
    Attack, Area, Triggerable
    Base Damage: 323–484
    クリティカル率: 5%
    アタックダメージ: 200%
    アタックダメージ: 200%
    Attack Time: 1.05 秒
    クールダウン時間: 4 秒
    ヒット時に33%の確率で敵を挑発する
    アタックダメージが100%上昇する
    アタックスピードが20%低下する
    active skill area of effect radius +% final [200]
    is area damage [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/BestiarySpikerMinion2"] = {
        name = "Farric Spikeback",
        life = 7.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.08,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "RockGolemSlam",
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RockGolemSlam"] = {
        name = "RockGolemSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    死亡時にスパイク
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • monster dropped item rarity +% [0]
    monster no map drops [1]
    IdMonsterBestiaryDropModifiers
    FamilyLeagueMonsterDropModifiers
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • Edit

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