หลังเหล็กแหลม วงศ์ฟาร์รุล
สัตว์ร้าย
ปล่อย หนาม เมื่อตาย
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
monster no map drops [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
monster no map drops [1]
Farric Spikeback
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
พลังชีวิต
720%
ค่าเกราะ
+25%
การหลบหลีก
+15%
Ailment Threshold
720%
ค่าต้านทาน
0 40 0 0
Damage
108%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
100%
Type
SpikerBestiaryMinion2
Metadata
BestiarySpikerMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
46,320
ค่าเกราะ
35,988
การหลบหลีก
5,450
โล่พลังงาน
0
Damage
403
ความเสียหายเวท
403
ความแม่นยำ
290
Attack Time
1.05
ค่าประสบการณ์
18,459
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 323–484
โอกาสคริติคอล: 5%
Attack Time: 1.05 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 323–484
โอกาสคริติคอล: 5%
Attack Time: 1.05 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 75%
ยิงกระสุน เพิ่มเติม 11 ลูก
ยิงกระสุนเป็นวงกลม
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
ยิงกระสุน เพิ่มเติม 11 ลูก
ยิงกระสุนเป็นวงกลม
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
RockGolemSlam
Attack, Area, Triggerable
Base Damage: 323–484
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 200%
ความเสียหายโจมตี: 200%
Attack Time: 1.05 วินาที
คูลดาวน์: 4 วินาที
มีโอกาสสร้างสถานะ ยั่วยุ 33% เมื่อปะทะ
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
active skill area of effect radius +% final [200]
is area damage [1]
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 100%
ลดความเร็วในการโจมตี อีก 20%
active skill area of effect radius +% final [200]
is area damage [1]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/BestiarySpikerMinion2"] = { name = "Farric Spikeback", life = 7.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.08, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "RockGolemSlam", "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "WalkEmergeBestiaryHellion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RockGolemSlam"] = { name = "RockGolemSlam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "chance_to_taunt_on_hit_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-20, 33, 200, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ปล่อย หนาม เมื่อตาย
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.