Кованый погонщик демонов
Демон
Forged Demon Herder
Spectre | Y |
---|---|
Tags | animal_claw_weapon, Чародейский, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, very_fast_movement |
Здоровье
308%
Energy Shield From Life
100%
Ailment Threshold
308%
Сопротивление
35 35 35 20
Damage
264%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
220%
Model Size
130%
Type
CrucibleDemonHerder
Metadata
DemonHerder
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
19,815
Броня
28,790
Уклонение
4,739
Энергетический щит
6,127
Damage
986
Урон от чар
986
Точность
290
Attack Time
1.5
Опыт
22,561
Ailment Threshold
19,815
Chill
63
Shock
63
Brittle
354
Scorch
63
Sap
173
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
Triggerable, Spell
Время применения: 2.4 сек.
Перезарядка: 12 сек.
spell maximum action distance +% [-50]
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 2.7 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 346.8 до 520.3 физического урона
Наносит на 30% меньше урона
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
Наносит на 30% меньше урона
25% физического урона становится уроном от огня
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSCrucibleDemonBeamNuke
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 2 сек.
Наносит от 957.3 до 1436 физического урона
Наносит на 30% меньше урона
25% физического урона становится уроном от огня
is area damage [1]
spell maximum action distance +% [-50]
Наносит на 30% меньше урона
25% физического урона становится уроном от огня
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonHerder"] = { name = "Forged Demon Herder", life = 3.08, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.64, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSCrucibleHerderVomitMortar", "GSCrucibleDemonBeamNuke", "GTCrucibleHerderVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleHerderVomitMortar"] = { name = "MMSCrucibleHerderVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleDemonBeamNuke"] = { name = "GSCrucibleDemonBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleHerderVomit"] = { name = "GTCrucibleHerderVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }