鍛造放牧惡魔
惡魔
Forged Demon Herder
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, 法術, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, very_fast_movement |
生命
308%
生命轉為護盾
100%
異常狀態臨界值
308%
抗性
35 35 35 20
傷害
264%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
220%
Model Size
130%
類型
CrucibleDemonHerder
Metadata
DemonHerder
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,815
護甲
28,790
閃避
4,739
能量護盾
6,127
傷害
986
法術傷害
986
命中
290
攻擊間隔
1.5
經驗值
22,561
異常狀態臨界值
19,815
冰緩
63
感電
63
易碎
354
焦灼
63
殘喘
173
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GTCrucibleHerderVomit
可觸發, 法術
施放時間: 2.4 秒
冷卻時間: 12 秒
spell maximum action distance +% [-50]
MMSCrucibleHerderVomitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 2.7 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 346.8 至 520.3 物理傷害
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSCrucibleDemonBeamNuke
法術, 可觸發
暴擊率: 5%
施放時間: 2 秒
造成 957.3 至 1436 物理傷害
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
spell maximum action distance +% [-50]
造成 30% 更少傷害
25% 物理傷害轉化至火焰傷害
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonHerder"] = { name = "Forged Demon Herder", life = 3.08, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.64, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSCrucibleHerderVomitMortar", "GSCrucibleDemonBeamNuke", "GTCrucibleHerderVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleHerderVomitMortar"] = { name = "MMSCrucibleHerderVomitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleDemonBeamNuke"] = { name = "GSCrucibleDemonBeamNuke", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleHerderVomit"] = { name = "GTCrucibleHerderVomit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }