铸炼牧魔
恶魔
Forged Demon Herder
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, 施法, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, very_fast_movement |
生命
308%
生命转为护盾
100%
异常状态临界值
308%
抗性
35 35 35 20
伤害
264%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
220%
Model Size
130%
类型
CrucibleDemonHerder
Metadata
DemonHerder
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,815
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
986
法术伤害
986
命中
290
攻击间隔
1.5
经验值
22,561
异常状态临界值
19,815
冰缓
63
Shock
63
Brittle
354
Scorch
63
Sap
173
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GTCrucibleHerderVomit
可触发, 法术
施放间隔: 2.4 秒
冷却时间: 12 秒
spell maximum action distance +% [-50]
MMSCrucibleHerderVomitMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 2.7 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 346.8 - 520.3 物理伤害
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSCrucibleDemonBeamNuke
法术, 可触发
暴击几率: 5%
施放间隔: 2 秒
造成 957.3 - 1436 物理伤害
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
spell maximum action distance +% [-50]
伤害总降 30%
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase" extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonHerder"] = { name = "Forged Demon Herder", life = 3.08, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 2.64, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, weaponType1 = "Unarmed", weaponType2 = "One Hand Mace", skillList = { "MMSCrucibleHerderVomitMortar", "GSCrucibleDemonBeamNuke", "GTCrucibleHerderVomit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MMSCrucibleHerderVomitMortar"] = { name = "MMSCrucibleHerderVomitMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCrucibleDemonBeamNuke"] = { name = "GSCrucibleDemonBeamNuke", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "spell_maximum_action_distance_+%", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTCrucibleHerderVomit"] = { name = "GTCrucibleHerderVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.