벼려진 악마 몰이꾼
악마
Forged Demon Herder
SpectreY
Tagsanimal_claw_weapon, 시전, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, very_fast_movement
생명력
308%
Energy Shield From Life
100%
Ailment Threshold
308%
저항
35 35 35 20
Damage
264%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
경험치
220%
Model Size
130%
Type
CrucibleDemonHerder
Metadata
DemonHerder
레벨
68
생명력
0
방어도
28,790
회피
4,739
에너지 보호막
18,871
Damage
986
주문 피해
986
정확도
580
Attack Time
1.5
경험치
22,561
Minion Life
0
Minion Energy Shield
4,093
Minion Damage
787
Ailment Threshold
19,815
Chill
63
Shock
63
Brittle
354
Scorch
63
Sap
173
GTCrucibleHerderVomit
Triggerable, Spell
시전 속도: 2.4 초
재사용 대기시간: 12 초
spell maximum action distance +% [-50]
MMSCrucibleHerderVomitMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 2.7 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
346.8~520.3 물리 피해
주는 피해 30% 감폭
물리 피해의 25%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
use scaled contact offset [1]
GSCrucibleDemonBeamNuke
Spell, Triggerable
치명타 확률: 5%
시전 속도: 2 초
957.3~1436 물리 피해
주는 피해 30% 감폭
물리 피해의 25%를 화염 피해로 전환
is area damage [1]
spell maximum action distance +% [-50]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonHerder"] = {
    name = "Forged Demon Herder",
    life = 3.08,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 2.64,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Unarmed",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MMSCrucibleHerderVomitMortar",
        "GSCrucibleDemonBeamNuke",
        "GTCrucibleHerderVomit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCrucibleHerderVomitMortar"] = {
    name = "MMSCrucibleHerderVomitMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -50, 5, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCrucibleDemonBeamNuke"] = {
    name = "GSCrucibleDemonBeamNuke",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, -50, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrucibleHerderVomit"] = {
    name = "GTCrucibleHerderVomit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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