Ископаемый плевун
Зверь
Род: Змеи
Семейство: Глубины
25% увеличение максимума здоровья
25% увеличение размера персонажа
Fossil Eater
SpectreY
AreaНетронутый рай, Озеро Каландры
Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
Packs
  • WorldAreas#766: Ископаемый плевун
  • WorldAreas#843, WorldAreas#995, Нетронутый рай: Ископаемый плевун
  • Озеро Каландры: Ископаемый плевун
  • Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SandSpitter
    Metadata
    SandSpitterUntainted
    Уровень
    75
    Здоровье
    9,445
    Броня
    49,865
    Уклонение
    6,029
    Энерг. щит
    0
    Damage
    510
    Урон от чар
    510
    Точность
    381
    Attack Time
    0.99
    Опыт
    11,804
    Ailment Threshold
    9,445
    Chill
    30
    Shock
    30
    Brittle
    169
    Scorch
    30
    Sap
    83
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 408–612
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterUntainted"] = {
        name = "Fossil Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    Ископаемый плевун
    Зверь
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    Монстры дают повышенный на 500% опыт
    monster no drops [1]
    Fossil Eater
    SpectreY
    Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    Packs
  • Громадный плевун, Ископаемый плевун
  • Здоровье
    70%
    Ailment Threshold
    70%
    Сопротивление
    0 0 40 0
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    SandSpitter
    Metadata
    SandSpitterUntaintedSupporter_
    Уровень
    68
    Здоровье
    4,503
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    336
    Урон от чар
    336
    Точность
    290
    Attack Time
    0.99
    Опыт
    10,255
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectile
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    +1.5 м к дальности ударов ближнего боя
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    Время применения: 1.25 сек.
    Перезарядка: 4 сек.
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    Перезарядка: 4 сек.
    Базовая длительность - 0.75 секунд(-ы)

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterUntaintedSupporter_"] = {
        name = "Fossil Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectile",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectile"] = {
        name = "MMASandSpitterProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {3, 50, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    Монстры дают повышенный на 500% опыт
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 500 Max: 500 Global
  • Edit

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