Громадный плевун
Зверь
25% увеличение максимума здоровья
25% увеличение размера персонажа
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Colossal Spitter
SpectreY
AreaНетронутый рай
Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
Здоровье
140%
Ailment Threshold
140%
Сопротивление
40 40 40 25
Damage
90%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
Опыт
100%
Model Size
120%
Type
SandSpitterUntaintedBoss
Metadata
SandSpitterUntaintedColossal
Уровень
75
Здоровье
18,891
Броня
49,865
Уклонение
6,029
Энерг. щит
0
Damage
510
Урон от чар
510
Точность
381
Attack Time
0.99
Опыт
11,804
Ailment Threshold
18,891
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
MMASandSpitterBarrageUntainted
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 408–612
Шанс критического удара: 5%
Attack Time: 0.99 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Умения повторяются ещё раз
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterUntaintedColossal"] = {
    name = "Colossal Spitter",
    life = 1.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterBarrageUntainted",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageUntainted"] = {
    name = "MMASandSpitterBarrageUntainted",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_repeat_count",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
25% увеличение максимума здоровья
25% увеличение размера персонажа
IdMonsterIncreasedLifeImplicit1
FamilyMaximumLifeIncreasePercent
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Громадный плевун
    Зверь
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Монстры дают повышенный на 500% опыт
    monster no drops [1]
    Colossal Spitter
    SpectreY
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    Packs
  • Громадный плевун, Ископаемый плевун
  • Здоровье
    140%
    Ailment Threshold
    140%
    Сопротивление
    40 40 40 25
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    120%
    Type
    SandSpitterUntaintedBoss
    Metadata
    SandSpitterUntaintedColossalSupporter_
    Уровень
    68
    Здоровье
    9,007
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    336
    Урон от чар
    336
    Точность
    290
    Attack Time
    0.99
    Опыт
    10,255
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MMASandSpitterBarrageUntainted
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Умения повторяются ещё раз
    +1.5 м к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterUntaintedColossalSupporter_"] = {
        name = "Colossal Spitter",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterBarrageUntainted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageUntainted"] = {
        name = "MMASandSpitterBarrageUntainted",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_repeat_count",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Монстры дают повышенный на 500% опыт
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 500 Max: 500 Global
  • Громадный плевун
    Зверь
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    Colossal Spitter
    SpectreY
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    Здоровье
    140%
    Ailment Threshold
    140%
    Сопротивление
    40 40 40 25
    Damage
    90%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    120%
    Type
    SandSpitterUntaintedBoss
    Metadata
    SandSpitterUntaintedColossal
    Уровень
    68
    Здоровье
    9,007
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    336
    Урон от чар
    336
    Точность
    290
    Attack Time
    0.99
    Опыт
    10,255
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MMASandSpitterBarrageUntainted
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    Шанс критического удара: 5%
    Attack Time: 0.99 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Умения повторяются ещё раз
    +1.5 м к дальности ударов ближнего боя
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SandSpitters/SandSpitterUntaintedColossal"] = {
        name = "Colossal Spitter",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterBarrageUntainted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageUntainted"] = {
        name = "MMASandSpitterBarrageUntainted",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_repeat_count",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    25% увеличение максимума здоровья
    25% увеличение размера персонажа
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    Edit

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