巨大なスピッター
最大ライフが25%増加する
キャラクターサイズが25%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Colossal Spitter
SpectreY
Area汚れなき楽園
Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, physical_affinity, ranged, red_blood, unique_map_boss
ライフ
140%
Ailment Threshold
140%
耐性
40 40 40 25
Damage
90%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 30
Attack Time
0.99 Second
Damage Spread
±20%
経験値
100%
Model Size
150%
Type
SandSpitterUntaintedBoss
Metadata
SandSpitterUntaintedColossal
レベル
75
ライフ
18,891
アーマー
49,865
回避力
6,029
エナジーシールド
0
Damage
510
スペルダメージ
510
命中
381
Attack Time
0.99
経験値
11,804
Ailment Threshold
18,891
Chill
60
Shock
60
Brittle
338
Scorch
60
Sap
165
MMASandSpitterBarrageUntainted
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 408–612
クリティカル率: 5%
Attack Time: 0.99 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
スキルは追加で1回繰り返す
近接ストライク距離 +1.5m
action attack or cast time uses animation length [1]
action should face away from target [1]
base is projectile [1]
is area damage [1]
monster reverse point blank damage -% at minimum range [50]
mortar projectile scale animation speed instead of projectile speed [1]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterUntaintedColossal"] = {
    name = "Colossal Spitter",
    life = 1.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterBarrageUntainted",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterBarrageUntainted"] = {
    name = "MMASandSpitterBarrageUntainted",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "projectile_spread_radius",
        "melee_range_+",
        "skill_repeat_count",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
最大ライフが25%増加する
キャラクターサイズが25%増加する
IdMonsterIncreasedLifeImplicit1
FamilyMaximumLifeIncreasePercent
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 巨大なスピッター
    最大ライフが25%増加する
    キャラクターサイズが25%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    モンスターの付与する経験値が500%増加する
    monster no drops [1]
    Colossal Spitter
    SpectreY
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, medium_movement, physical_affinity, ranged, red_blood, unique_map_boss
    Packs
  • 巨大なスピッター, フォッシル・イーター
  • ライフ
    140%
    Ailment Threshold
    140%
    耐性
    40 40 40 25
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    150%
    Type
    SandSpitterUntaintedBoss
    Metadata
    SandSpitterUntaintedColossalSupporter_
    レベル
    68
    ライフ
    9,007
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    0.99
    経験値
    10,255
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MMASandSpitterBarrageUntainted
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    スキルは追加で1回繰り返す
    近接ストライク距離 +1.5m
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterUntaintedColossalSupporter_"] = {
        name = "Colossal Spitter",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterBarrageUntainted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageUntainted"] = {
        name = "MMASandSpitterBarrageUntainted",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_repeat_count",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    最大ライフが25%増加する
    キャラクターサイズが25%増加する
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • モンスターの付与する経験値が500%増加する
    monster no drops [1]
    IdMonsterSlainExperienceIncreaseSupporter
    FamilyMonsterSlainExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • monster slain experience +% Min: 500 Max: 500 Global
  • 巨大なスピッター
    最大ライフが25%増加する
    キャラクターサイズが25%増加する
    Colossal Spitter
    SpectreY
    Tagsbeast, extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, unique_map_boss, very_slow_movement
    ライフ
    140%
    Ailment Threshold
    140%
    耐性
    40 40 40 25
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    120%
    Type
    SandSpitterUntaintedBoss
    Metadata
    SandSpitterUntaintedColossal
    レベル
    68
    ライフ
    9,007
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    0.99
    経験値
    10,255
    Ailment Threshold
    9,007
    Chill
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MMASandSpitterBarrageUntainted
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    スキルは追加で1回繰り返す
    近接ストライク距離 +1.5m
    action attack or cast time uses animation length [1]
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    monster reverse point blank damage -% at minimum range [50]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueLake/SandSpitters/SandSpitterUntaintedColossal"] = {
        name = "Colossal Spitter",
        life = 1.4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterBarrageUntainted",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterBarrageUntainted"] = {
        name = "MMASandSpitterBarrageUntainted",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "projectile_spread_radius",
            "melee_range_+",
            "skill_repeat_count",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "projectile_uses_contact_direction",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, 10, 15, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    最大ライフが25%増加する
    キャラクターサイズが25%増加する
    IdMonsterIncreasedLifeImplicit1
    FamilyMaximumLifeIncreasePercent
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 25 Max: 25 Global
  • Craft Tagsresource life
    Edit

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