Фридрих Таролло, торговец рабами
Гуманоид
Область: Трупная яма
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Не может быть отброшен
Friedrich Tarollo, Slave Merchant
SpectreN
AreaТрупная яма
Tagsbludgeoning_weapon, Чародейский, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Здоровье
1950%
Уклонение
+50%
Ailment Threshold
1950%
Сопротивление
50 50 50 30
Damage
135%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Опыт
300%
Model Size
135%
Type
HeistBossFreidrich
Metadata
Freidrich
Уровень
80
Здоровье
27,419,238
Броня
73,441
Уклонение
10,686
Энергетический щит
0
Damage
1,165
Урон от чар
1,740
Точность
462
Attack Time
1.33665
Опыт
209,748
Ailment Threshold
13,161,234
Chill
41,616
Shock
41,616
Brittle
235,441
Scorch
41,616
Sap
114,977
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHeistFriedrichSummonMinions
Spell
Время применения: 2 сек.
Перезарядка: 16 сек.
EAAHeistFriedrichGroundProjectiles
Attack
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
+3 м к дальности ударов ближнего боя
MMAHeistFriedrichGroundProjectiles
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
+4.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles2
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Шанс критического удара: 5%
Урон от атаки: 100.1%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 0.1% больше урона атаками
+4.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles3
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Шанс критического удара: 5%
Урон от атаки: 100.2%
Attack Time: 1.995 сек.
Перезарядка: 10 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит на 0.2% больше урона атаками
+4.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHeistFriedrichLeapslam
Spell, Movement
Время применения: 2.166 сек.
Перезарядка: 10 сек.
Не может быть оглушен
skill cannot be interrupted [1]
walk emerge extra distance [-12]
GAHeistFriedrichLeapslamSwing
Triggerable, Attack
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
Накладывает увечье при нанесении удара
is area damage [1]
GAHeistFriedrichLeapslamSmash
Triggerable, Attack
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
EGHeistFreidrichBloodSuck
Triggerable, Spell
Время применения: 1 сек.
EGHeistFriedrichDetonateMinions
Triggerable, Spell
Время применения: 2 сек.
Перезарядка: 15 сек.
HeistFreidrichBloodBarrage
Spell
Шанс критического удара: 5%
Время применения: 5 сек.
Перезарядка: 20 сек.
Наносит от 335.1 до 502.6 физического урона
Снаряды пронзают все цели
base is projectile [1]
skill cannot be knocked back [1]
MonsterDetonateDeadHeistFreidrich
Spell, Area, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 273 до 409.5 физического урона
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Вызывает +1 взрыв
is area damage [1]
EDSHeistFreidrichSlam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 630.8 до 946.3 физического урона
Ваши удары не могут оглушать врагов
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAHeistFreidrichAttackSlam
Triggerable, Attack
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
GAHeistFreidrichEnragedMeleeSlash
Triggerable, Attack
Base Damage: 1851–2776
Шанс критического удара: 5%
Attack Time: 1.995 сек.
is area damage [1]
HeistFreidrichQuickblood
Area, Triggerable
Наносит 727.2 базового физического урона в секунду
ground quicksand art variation [5]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		fight;
		point_light = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao"
}

Actor
{
	on_event_enrage_for_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );"

	on_event_enrage_for_ChangeToStance4 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );
	"
}

StateMachine
{
	create_state_fight_2 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); } );
	"

	create_state_fight_3 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); } );
	"

	create_state_point_light_0 = "Call( CreateLightOff );"
	on_state_point_light_0 = "Call( TurnLightOff );"
	create_state_point_light_1 = "Call( CreateLightOn );"
	on_state_point_light_1 = "Call( TurnLightOn );"
	create_state_point_light_2 = "Call( CreateEnrageLightOn );"
	on_state_point_light_2 = "Call( TurnEnrageLightOn );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );"
}

Functions
{
	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateEnrageLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );
	"

	TurnEnrageLightOn = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );"
	CreateLightOff = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );"
	TurnLightOff = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_off );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Freidrich"] = {
    name = "Friedrich Tarollo, Slave Merchant",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MMAHeistFriedrichGroundProjectiles",
        "MMAHeistFriedrichGroundProjectiles2",
        "MMAHeistFriedrichGroundProjectiles3",
        "GAHeistFriedrichLeapslamSwing",
        "GAHeistFriedrichLeapslamSmash",
        "GAHeistFreidrichAttackSlam",
        "GAHeistFreidrichEnragedMeleeSlash",
        "EASHeistFriedrichSummonMinions",
        "EAAHeistFriedrichGroundProjectiles",
        "HeistFreidrichQuickblood",
        "HeistFreidrichBloodBarrage",
        "MonsterDetonateDeadHeistFreidrich",
        "EGHeistFreidrichBloodSuck",
        "EGHeistFriedrichDetonateMinions",
        "EDSHeistFreidrichSlam",
        "DTTHeistFriedrichLeapslam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles"] = {
    name = "MMAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles2"] = {
    name = "MMAHeistFriedrichGroundProjectiles2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles3"] = {
    name = "MMAHeistFriedrichGroundProjectiles3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.002, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSwing"] = {
    name = "GAHeistFriedrichLeapslamSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSmash"] = {
    name = "GAHeistFriedrichLeapslamSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichAttackSlam"] = {
    name = "GAHeistFreidrichAttackSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichEnragedMeleeSlash"] = {
    name = "GAHeistFreidrichEnragedMeleeSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistFriedrichSummonMinions"] = {
    name = "EASHeistFriedrichSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistFriedrichGroundProjectiles"] = {
    name = "EAAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichQuickblood"] = {
    name = "HeistFreidrichQuickblood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 5, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichBloodBarrage"] = {
    name = "HeistFreidrichBloodBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "skill_cannot_be_knocked_back",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadHeistFreidrich"] = {
    name = "MonsterDetonateDeadHeistFreidrich",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFreidrichBloodSuck"] = {
    name = "EGHeistFreidrichBloodSuck",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFriedrichDetonateMinions"] = {
    name = "EGHeistFriedrichDetonateMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHeistFreidrichSlam"] = {
    name = "EDSHeistFreidrichSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHeistFriedrichLeapslam"] = {
    name = "DTTHeistFriedrichLeapslam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Не может быть отброшен
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Фридрих Таролло, торговец рабами Text Audio /14
    Имя
    Вам не стоило сюда приходить! Теперь я вас не отпущу...
    TarolloIntro
    Ты пытаешься спасти жалких рабов? Да они сами перережут тебе глотку!
    TarolloPhaseOne
    В них хорошо только одно... Кровь.
    TarolloPhaseTwo
    Давай, вояка!
    TarolloPhaseTwoComeOnHero
    Мелюзга! Ничтожество!
    TarolloPhaseThreeFeeble
    Я КОРОЛЬ!
    TarolloPhaseThreeIAmKing
    Сейчас я осушу и тебя!
    TarolloPhaseThreeIllDrainYou
    Думаешь, тебе хватит сил?!
    TarolloPhaseTwoThinkYoureStrong
    Лазутчики!
    TarolloPhaseOneTresspassers
    Немощь!
    TarolloPhaseOneWeak
    Ты напитаешь мою империю!
    TarolloPhaseThreeYoullFeedMyEmpire
    Ты заплатишь!
    TarolloPhaseOneYoullPay
    Ты пустое место!
    TarolloPhaseTwoYoureNothing
    Вы... Жалкие глупцы...
    TarolloDeath