ฟรีดริช ทารอลโล พ่อค้าทาส
มนุษย์
ด่าน: หลุมทิ้งร่าง
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Friedrich Tarollo, Slave Merchant
Spectre | N |
---|---|
Area | หลุมทิ้งร่าง |
Tags | bludgeoning_weapon, นักเวท, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
พลังชีวิต
1950%
การหลบหลีก
+50%
Ailment Threshold
1950%
ค่าต้านทาน
50 50 50 30
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
135%
Type
HeistBossFreidrich
Metadata
Freidrich
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
80
พลังชีวิต
27,419,238
ค่าเกราะ
73,441
การหลบหลีก
10,686
โล่พลังงาน
0
Damage
1,165
ความเสียหายเวท
1,740
ความแม่นยำ
462
Attack Time
1.33665
ค่าประสบการณ์
209,748
Ailment Threshold
13,161,234
Chill
41,616
Shock
41,616
Brittle
235,441
Scorch
41,616
Sap
114,977
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHeistFriedrichSummonMinions
Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 16 วินาที
EAAHeistFriedrichGroundProjectiles
Attack
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +3 เมตร
MMAHeistFriedrichGroundProjectiles
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ระยะการฟาดประชิด +4.5 เมตร
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles2
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 100.1%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 0.1%
ระยะการฟาดประชิด +4.5 เมตร
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
ระยะการฟาดประชิด +4.5 เมตร
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles3
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 100.2%
Attack Time: 1.995 วินาที
คูลดาวน์: 10 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 0.2%
ระยะการฟาดประชิด +4.5 เมตร
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
ระยะการฟาดประชิด +4.5 เมตร
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHeistFriedrichLeapslam
Spell, Movement
เวลาร่าย: 2.166 วินาที
คูลดาวน์: 10 วินาที
ไม่ติดสถานะ มึนงง
skill cannot be interrupted [1]
walk emerge extra distance [-12]
skill cannot be interrupted [1]
walk emerge extra distance [-12]
GAHeistFriedrichLeapslamSwing
Triggerable, Attack
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
is area damage [1]
GAHeistFriedrichLeapslamSmash
Triggerable, Attack
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
EGHeistFreidrichBloodSuck
Triggerable, Spell
เวลาร่าย: 1 วินาที
EGHeistFriedrichDetonateMinions
Triggerable, Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 15 วินาที
HeistFreidrichBloodBarrage
Spell
โอกาสคริติคอล: 5%
เวลาร่าย: 5 วินาที
คูลดาวน์: 20 วินาที
สร้างความเสียหาย กายภาพ 335.1 ถึง 502.6
กระสุน เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
skill cannot be knocked back [1]
กระสุน เจาะทะลุ ทุกเป้าหมาย
base is projectile [1]
skill cannot be knocked back [1]
MonsterDetonateDeadHeistFreidrich
Spell, Area, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 273 ถึง 409.5
ระยะเวลาพื้นฐาน 3 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
ทำให้เกิด การปะทุ +1 ครั้ง
is area damage [1]
ระยะเวลาพื้นฐาน 3 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
ทำให้เกิด การปะทุ +1 ครั้ง
is area damage [1]
EDSHeistFreidrichSlam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 630.8 ถึง 946.3
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAHeistFreidrichAttackSlam
Triggerable, Attack
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
GAHeistFreidrichEnragedMeleeSlash
Triggerable, Attack
Base Damage: 1851–2776
โอกาสคริติคอล: 5%
Attack Time: 1.995 วินาที
is area damage [1]
HeistFreidrichQuickblood
Area, Triggerable
สร้างความเสียหาย กายภาพ พื้นฐาน 727.2 ต่อวินาที
ground quicksand art variation [5]
infinite skill effect duration [1]
ground quicksand art variation [5]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " fight; point_light = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao" } Actor { on_event_enrage_for_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );" on_event_enrage_for_ChangeToStance4 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); " } StateMachine { create_state_fight_2 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); } ); " create_state_fight_3 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); } ); " create_state_point_light_0 = "Call( CreateLightOff );" on_state_point_light_0 = "Call( TurnLightOff );" create_state_point_light_1 = "Call( CreateLightOn );" on_state_point_light_1 = "Call( TurnLightOn );" create_state_point_light_2 = "Call( CreateEnrageLightOn );" on_state_point_light_2 = "Call( TurnEnrageLightOn );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );" } Functions { TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle ); " CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle ); " CreateEnrageLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage ); " TurnEnrageLightOn = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );" CreateLightOff = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );" TurnLightOff = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_off );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Freidrich"] = { name = "Friedrich Tarollo, Slave Merchant", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "MMAHeistFriedrichGroundProjectiles", "MMAHeistFriedrichGroundProjectiles2", "MMAHeistFriedrichGroundProjectiles3", "GAHeistFriedrichLeapslamSwing", "GAHeistFriedrichLeapslamSmash", "GAHeistFreidrichAttackSlam", "GAHeistFreidrichEnragedMeleeSlash", "EASHeistFriedrichSummonMinions", "EAAHeistFriedrichGroundProjectiles", "HeistFreidrichQuickblood", "HeistFreidrichBloodBarrage", "MonsterDetonateDeadHeistFreidrich", "EGHeistFreidrichBloodSuck", "EGHeistFriedrichDetonateMinions", "EDSHeistFreidrichSlam", "DTTHeistFriedrichLeapslam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles"] = { name = "MMAHeistFriedrichGroundProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles2"] = { name = "MMAHeistFriedrichGroundProjectiles2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, baseMultiplier = 1.001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles3"] = { name = "MMAHeistFriedrichGroundProjectiles3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, baseMultiplier = 1.002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFriedrichLeapslamSwing"] = { name = "GAHeistFriedrichLeapslamSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFriedrichLeapslamSmash"] = { name = "GAHeistFriedrichLeapslamSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFreidrichAttackSlam"] = { name = "GAHeistFreidrichAttackSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFreidrichEnragedMeleeSlash"] = { name = "GAHeistFreidrichEnragedMeleeSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistFriedrichSummonMinions"] = { name = "EASHeistFriedrichSummonMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistFriedrichGroundProjectiles"] = { name = "EAAHeistFriedrichGroundProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFreidrichQuickblood"] = { name = "HeistFreidrichQuickblood", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2, 5, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFreidrichBloodBarrage"] = { name = "HeistFreidrichBloodBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "skill_cannot_be_knocked_back", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadHeistFreidrich"] = { name = "MonsterDetonateDeadHeistFreidrich", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistFreidrichBloodSuck"] = { name = "EGHeistFreidrichBloodSuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistFriedrichDetonateMinions"] = { name = "EGHeistFriedrichDetonateMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSHeistFreidrichSlam"] = { name = "EDSHeistFreidrichSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHeistFriedrichLeapslam"] = { name = "DTTHeistFriedrichLeapslam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-12, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่ถูก ผลักออกไป
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |