奴隸商人.弗里德里克.塔羅洛
人形
地區: 人體之坑
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Friedrich Tarollo, Slave Merchant
幽魂N
地區人體之坑
標籤bludgeoning_weapon, 法術, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement
生命
1950%
閃避
+50%
異常狀態臨界值
1950%
抗性
50 50 50 30
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
135%
類型
HeistBossFreidrich
Metadata
Freidrich
等級
80
生命
27,419,238
護甲
73,441
閃避
7,124
能量護盾
0
傷害
1,165
法術傷害
1,740
命中
0
攻擊間隔
1.33665
經驗值
209,748
異常狀態臨界值
13,161,234
冰緩
41,616
感電
41,616
易碎
235,441
焦灼
41,616
殘喘
114,977
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHeistFriedrichSummonMinions
法術
施放時間: 2 秒
冷卻時間: 16 秒
EAAHeistFriedrichGroundProjectiles
攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
+3 米近戰打擊距離
MMAHeistFriedrichGroundProjectiles
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
+4.5 米近戰打擊距離
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles2
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 1851–2776
暴擊率: 5%
攻擊傷害: 100.1%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 0.1% 更多攻擊傷害
+4.5 米近戰打擊距離
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles3
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 1851–2776
暴擊率: 5%
攻擊傷害: 100.2%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 0.2% 更多攻擊傷害
+4.5 米近戰打擊距離
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHeistFriedrichLeapslam
法術, 位移
施放時間: 2.166 秒
冷卻時間: 10 秒
不會被暈眩
skill cannot be interrupted [1]
walk emerge extra distance [-12]
GAHeistFriedrichLeapslamSwing
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
擊中時癱瘓
is area damage [1]
GAHeistFriedrichLeapslamSmash
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
EGHeistFreidrichBloodSuck
可觸發, 法術
施放時間: 1 秒
EGHeistFriedrichDetonateMinions
可觸發, 法術
施放時間: 2 秒
冷卻時間: 15 秒
HeistFreidrichBloodBarrage
法術
暴擊率: 5%
施放時間: 5 秒
冷卻時間: 20 秒
造成 335.1502.6 物理傷害
投射物穿透全部目標
base is projectile [1]
skill cannot be knocked back [1]
MonsterDetonateDeadHeistFreidrich
法術, 範圍, 傷害, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 273409.5 物理傷害
+3 秒基礎持續時間
基礎額外效果持續時間 0.5
爆發 +1
is area damage [1]
EDSHeistFreidrichSlam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 630.8946.3 物理傷害
你的擊中不能暈眩敵人
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAHeistFreidrichAttackSlam
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GAHeistFreidrichEnragedMeleeSlash
可觸發, 攻擊
基本傷害: 1851–2776
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
HeistFreidrichQuickblood
範圍, 可觸發
每秒造成 727.2 基礎物理傷害
ground quicksand art variation [5]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		fight;
		point_light = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao"
}

Actor
{
	on_event_enrage_for_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );"

	on_event_enrage_for_ChangeToStance4 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );
	"
}

StateMachine
{
	create_state_fight_2 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); } );
	"

	create_state_fight_3 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); } );
	"

	create_state_point_light_0 = "Call( CreateLightOff );"
	on_state_point_light_0 = "Call( TurnLightOff );"
	create_state_point_light_1 = "Call( CreateLightOn );"
	on_state_point_light_1 = "Call( TurnLightOn );"
	create_state_point_light_2 = "Call( CreateEnrageLightOn );"
	on_state_point_light_2 = "Call( TurnEnrageLightOn );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );"
}

Functions
{
	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateEnrageLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );
	"

	TurnEnrageLightOn = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );"
	CreateLightOff = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );"
	TurnLightOff = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_off );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Freidrich"] = {
    name = "Friedrich Tarollo, Slave Merchant",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MMAHeistFriedrichGroundProjectiles",
        "MMAHeistFriedrichGroundProjectiles2",
        "MMAHeistFriedrichGroundProjectiles3",
        "GAHeistFriedrichLeapslamSwing",
        "GAHeistFriedrichLeapslamSmash",
        "GAHeistFreidrichAttackSlam",
        "GAHeistFreidrichEnragedMeleeSlash",
        "EASHeistFriedrichSummonMinions",
        "EAAHeistFriedrichGroundProjectiles",
        "HeistFreidrichQuickblood",
        "HeistFreidrichBloodBarrage",
        "MonsterDetonateDeadHeistFreidrich",
        "EGHeistFreidrichBloodSuck",
        "EGHeistFriedrichDetonateMinions",
        "EDSHeistFreidrichSlam",
        "DTTHeistFriedrichLeapslam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles"] = {
    name = "MMAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles2"] = {
    name = "MMAHeistFriedrichGroundProjectiles2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles3"] = {
    name = "MMAHeistFriedrichGroundProjectiles3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.002, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSwing"] = {
    name = "GAHeistFriedrichLeapslamSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSmash"] = {
    name = "GAHeistFriedrichLeapslamSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichAttackSlam"] = {
    name = "GAHeistFreidrichAttackSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichEnragedMeleeSlash"] = {
    name = "GAHeistFreidrichEnragedMeleeSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistFriedrichSummonMinions"] = {
    name = "EASHeistFriedrichSummonMinions",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistFriedrichGroundProjectiles"] = {
    name = "EAAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichQuickblood"] = {
    name = "HeistFreidrichQuickblood",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 5, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichBloodBarrage"] = {
    name = "HeistFreidrichBloodBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "skill_cannot_be_knocked_back",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadHeistFreidrich"] = {
    name = "MonsterDetonateDeadHeistFreidrich",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFreidrichBloodSuck"] = {
    name = "EGHeistFreidrichBloodSuck",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFriedrichDetonateMinions"] = {
    name = "EGHeistFriedrichDetonateMinions",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHeistFreidrichSlam"] = {
    name = "EDSHeistFreidrichSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHeistFriedrichLeapslam"] = {
    name = "DTTHeistFriedrichLeapslam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 奴隸商人.弗里德里克.塔羅洛 Text Audio /14
    名字
    你不應該來這裡!現在我不能讓你離開...
    TarolloIntro
    你不應該來這裡!現在我不能讓你離開...
    TarolloPhaseOne
    它們只對一件事有好處…鮮血。
    TarolloPhaseTwo
    加油,英雄!
    TarolloPhaseTwoComeOnHero
    太弱了! 可悲!
    TarolloPhaseThreeFeeble
    我是王!
    TarolloPhaseThreeIAmKing
    我會把你抽乾的!
    TarolloPhaseThreeIllDrainYou
    覺得你很堅強?
    TarolloPhaseTwoThinkYoureStrong
    入侵者!
    TarolloPhaseOneTresspassers
    弱!
    TarolloPhaseOneWeak
    你會成為我帝國的養分!
    TarolloPhaseThreeYoullFeedMyEmpire
    你會付出代價!
    TarolloPhaseOneYoullPay
    你什麼都不是!
    TarolloPhaseTwoYoureNothing
    你…蠢貨...
    TarolloDeath
    Edit

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