Friedrich Tarollo, Sklavenhändler
Humanoid
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Friedrich Tarollo, Slave Merchant
SpectreN
AreaDie Knochengrube
Tagsbludgeoning_weapon, Zauberer, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, physical_affinity, ranged, red_blood, very_fast_movement
Leben
1950%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
1950%
Widerstand
50 50 50 30
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
HeistBossFreidrich
Metadata
Freidrich
Stufe
80
Leben
27,419,238
Rüstung
110,162
Ausweichen
10,686
Energieschild
0
Damage
1,165
Zauberschaden
1,740
Genauigkeit
462
Attack Time
1.33665
Erfahrung
209,748
Ailment Threshold
13,161,234
Chill
41,616
Shock
41,616
Brittle
235,441
Scorch
41,616
Sap
114,977
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHeistFriedrichSummonMinions
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 16 Sek.
EAAHeistFriedrichGroundProjectiles
Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
+3 Meter zur Nahkampfschlagreichweite
MMAHeistFriedrichGroundProjectiles
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles2
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Angriffsschaden: 100.1%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 0.1% mehr Angriffsschaden
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles3
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Angriffsschaden: 100.2%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 0.2% mehr Angriffsschaden
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHeistFriedrichLeapslam
Spell, Movement
Zauberzeit: 2.166 Sek.
Abklingzeit: 10 Sek.
Kann nicht betäubt werden
skill cannot be interrupted [1]
walk emerge extra distance [-12]
GAHeistFriedrichLeapslamSwing
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verstümmelt bei Treffer
is area damage [1]
GAHeistFriedrichLeapslamSmash
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
EGHeistFreidrichBloodSuck
Triggerable, Spell
Zauberzeit: 1 Sek.
EGHeistFriedrichDetonateMinions
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 15 Sek.
HeistFreidrichBloodBarrage
Spell
Kritische Trefferchance: 5%
Zauberzeit: 5 Sek.
Abklingzeit: 20 Sek.
Verursacht 335.1 bis 502.6 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
skill cannot be knocked back [1]
MonsterDetonateDeadHeistFreidrich
Spell, Area, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 273 bis 409.5 physischen Schaden
Basisdauer beträgt 3 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Erzeugt +1 Explosion
is area damage [1]
EDSHeistFreidrichSlam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 630.8 bis 946.3 physischen Schaden
Eure Treffer können Gegner nicht betäuben
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAHeistFreidrichAttackSlam
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GAHeistFreidrichEnragedMeleeSlash
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
HeistFreidrichQuickblood
Area, Triggerable
Verursacht 727.2 physischen Basisschaden pro Sekunde
ground quicksand art variation [5]
infinite skill effect duration [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

StateMachine
{
	define_shared_state =
	"
		fight;
		point_light = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao"
}

Actor
{
	on_event_enrage_for_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );"

	on_event_enrage_for_ChangeToStance4 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );
	"
}

StateMachine
{
	create_state_fight_2 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); } );
	"

	create_state_fight_3 =
	"
		IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); } );
	"

	create_state_point_light_0 = "Call( CreateLightOff );"
	on_state_point_light_0 = "Call( TurnLightOff );"
	create_state_point_light_1 = "Call( CreateLightOn );"
	on_state_point_light_1 = "Call( TurnLightOn );"
	create_state_point_light_2 = "Call( CreateEnrageLightOn );"
	on_state_point_light_2 = "Call( TurnEnrageLightOn );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );"
}

Functions
{
	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle );
	"

	CreateEnrageLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );
	"

	TurnEnrageLightOn = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );"
	CreateLightOff = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );"
	TurnLightOff = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_off );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/Freidrich"] = {
    name = "Friedrich Tarollo, Slave Merchant",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MMAHeistFriedrichGroundProjectiles",
        "MMAHeistFriedrichGroundProjectiles2",
        "MMAHeistFriedrichGroundProjectiles3",
        "GAHeistFriedrichLeapslamSwing",
        "GAHeistFriedrichLeapslamSmash",
        "GAHeistFreidrichAttackSlam",
        "GAHeistFreidrichEnragedMeleeSlash",
        "EASHeistFriedrichSummonMinions",
        "EAAHeistFriedrichGroundProjectiles",
        "HeistFreidrichQuickblood",
        "HeistFreidrichBloodBarrage",
        "MonsterDetonateDeadHeistFreidrich",
        "EGHeistFreidrichBloodSuck",
        "EGHeistFriedrichDetonateMinions",
        "EDSHeistFreidrichSlam",
        "DTTHeistFriedrichLeapslam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles"] = {
    name = "MMAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles2"] = {
    name = "MMAHeistFriedrichGroundProjectiles2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.001, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHeistFriedrichGroundProjectiles3"] = {
    name = "MMAHeistFriedrichGroundProjectiles3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 10, baseMultiplier = 1.002, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSwing"] = {
    name = "GAHeistFriedrichLeapslamSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFriedrichLeapslamSmash"] = {
    name = "GAHeistFriedrichLeapslamSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichAttackSlam"] = {
    name = "GAHeistFreidrichAttackSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistFreidrichEnragedMeleeSlash"] = {
    name = "GAHeistFreidrichEnragedMeleeSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistFriedrichSummonMinions"] = {
    name = "EASHeistFriedrichSummonMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistFriedrichGroundProjectiles"] = {
    name = "EAAHeistFriedrichGroundProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichQuickblood"] = {
    name = "HeistFreidrichQuickblood",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "ground_quicksand_art_variation",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {2, 5, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistFreidrichBloodBarrage"] = {
    name = "HeistFreidrichBloodBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "skill_cannot_be_knocked_back",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadHeistFreidrich"] = {
    name = "MonsterDetonateDeadHeistFreidrich",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFreidrichBloodSuck"] = {
    name = "EGHeistFreidrichBloodSuck",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistFriedrichDetonateMinions"] = {
    name = "EGHeistFriedrichDetonateMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSHeistFreidrichSlam"] = {
    name = "EDSHeistFreidrichSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHeistFriedrichLeapslam"] = {
    name = "DTTHeistFriedrichLeapslam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "base_cannot_be_stunned",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {-12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Friedrich Tarollo, Sklavenhändler Text Audio /14 ⍟
    Name
    Ihr hättet nicht herkommen sollen! Jetzt kann ich euch nicht wieder gehen lassen...
    TarolloIntro
    Ihr versucht, diese wertlosen Sklaven zu retten? Sie würden auch euch sofort die Kehlen durchschneiden!
    TarolloPhaseOne
    Sie haben nur einen Nutzen... Blut.
    TarolloPhaseTwo
    Komm schon, Held!
    TarolloPhaseTwoComeOnHero
    Kraftlos! Erbärmlich!
    TarolloPhaseThreeFeeble
    Ich bin KÖNIG!
    TarolloPhaseThreeIAmKing
    {Ich werde dich als Nächsten ausbluten lassen!}{Ich werde dich als Nächste ausbluten lassen!}
    TarolloPhaseThreeIllDrainYou
    Du hältst dich für stark?
    TarolloPhaseTwoThinkYoureStrong
    Eindringlinge!
    TarolloPhaseOneTresspassers
    Schwach!
    TarolloPhaseOneWeak
    Ihr werdet mein Reich nähren!
    TarolloPhaseThreeYoullFeedMyEmpire
    Ihr werdet bezahlen!
    TarolloPhaseOneYoullPay
    Ihr seid nichts!
    TarolloPhaseTwoYoureNothing
    Ihr... Verdammten Dummköpfe...
    TarolloDeath
    Edit

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