Friedrich Tarollo, Sklavenhändler
Humanoid
Gebiet: Die Knochengrube
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Friedrich Tarollo, Slave Merchant
Spectre | N |
---|---|
Area | Die Knochengrube |
Tags | bludgeoning_weapon, Zauberer, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_fast_movement |
Leben
1950%
Ausweichen
+50%
Ailment Threshold
1950%
Widerstand
50 50 50 30
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
135%
Type
HeistBossFreidrich
Metadata
Freidrich
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
80
Leben
27,419,238
Rüstung
73,441
Ausweichen
10,686
Energieschild
0
Damage
1,165
Zauberschaden
1,740
Genauigkeit
462
Attack Time
1.33665
Erfahrung
209,748
Ailment Threshold
13,161,234
Chill
41,616
Shock
41,616
Brittle
235,441
Scorch
41,616
Sap
114,977
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASHeistFriedrichSummonMinions
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 16 Sek.
EAAHeistFriedrichGroundProjectiles
Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
+3 Meter zur Nahkampfschlagreichweite
MMAHeistFriedrichGroundProjectiles
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles2
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Angriffsschaden: 100.1%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 0.1% mehr Angriffsschaden
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
MMAHeistFriedrichGroundProjectiles3
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Angriffsschaden: 100.2%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 0.2% mehr Angriffsschaden
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
+4.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
projectile spread radius [10]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHeistFriedrichLeapslam
Spell, Movement
Zauberzeit: 2.166 Sek.
Abklingzeit: 10 Sek.
Kann nicht betäubt werden
skill cannot be interrupted [1]
walk emerge extra distance [-12]
skill cannot be interrupted [1]
walk emerge extra distance [-12]
GAHeistFriedrichLeapslamSwing
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verstümmelt bei Treffer
is area damage [1]
is area damage [1]
GAHeistFriedrichLeapslamSmash
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
EGHeistFreidrichBloodSuck
Triggerable, Spell
Zauberzeit: 1 Sek.
EGHeistFriedrichDetonateMinions
Triggerable, Spell
Zauberzeit: 2 Sek.
Abklingzeit: 15 Sek.
HeistFreidrichBloodBarrage
Spell
Kritische Trefferchance: 5%
Zauberzeit: 5 Sek.
Abklingzeit: 20 Sek.
Verursacht 335.1 bis 502.6 physischen Schaden
Projektile durchbohren alle Ziele
base is projectile [1]
skill cannot be knocked back [1]
Projektile durchbohren alle Ziele
base is projectile [1]
skill cannot be knocked back [1]
MonsterDetonateDeadHeistFreidrich
Spell, Area, Damage, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 273 bis 409.5 physischen Schaden
Basisdauer beträgt 3 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Erzeugt +1 Explosion
is area damage [1]
Basisdauer beträgt 3 Sekunden
Die sekundäre Basisdauer beträgt 0.5 Sekunden
Erzeugt +1 Explosion
is area damage [1]
EDSHeistFreidrichSlam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 630.8 bis 946.3 physischen Schaden
Eure Treffer können Gegner nicht betäuben
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
Eure Treffer können Gegner nicht betäuben
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAHeistFreidrichAttackSlam
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GAHeistFreidrichEnragedMeleeSlash
Triggerable, Attack
Base Damage: 1851–2776
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
HeistFreidrichQuickblood
Area, Triggerable
Verursacht 727.2 physischen Basisschaden pro Sekunde
ground quicksand art variation [5]
infinite skill effect duration [1]
ground quicksand art variation [5]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" } StateMachine { define_shared_state = " fight; point_light = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao" } Actor { on_event_enrage_for_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk );" on_event_enrage_for_ChangeToStance4 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); " } StateMachine { create_state_fight_2 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage_minor.epk ); } ); " create_state_fight_3 = " IfAlive( { AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk ); } ); " create_state_point_light_0 = "Call( CreateLightOff );" on_state_point_light_0 = "Call( TurnLightOff );" create_state_point_light_1 = "Call( CreateLightOn );" on_state_point_light_1 = "Call( TurnLightOn );" create_state_point_light_2 = "Call( CreateEnrageLightOn );" on_state_point_light_2 = "Call( TurnEnrageLightOn );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/tarollo_enrage.epk );" } Functions { TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle ); " CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle ); " CreateEnrageLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage ); " TurnEnrageLightOn = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_idle_enrage );" CreateLightOff = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_attach );" TurnLightOff = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/tarollo/boss_light.ao, light_off );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/Freidrich"] = { name = "Friedrich Tarollo, Slave Merchant", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedUnique", "MMAHeistFriedrichGroundProjectiles", "MMAHeistFriedrichGroundProjectiles2", "MMAHeistFriedrichGroundProjectiles3", "GAHeistFriedrichLeapslamSwing", "GAHeistFriedrichLeapslamSmash", "GAHeistFreidrichAttackSlam", "GAHeistFreidrichEnragedMeleeSlash", "EASHeistFriedrichSummonMinions", "EAAHeistFriedrichGroundProjectiles", "HeistFreidrichQuickblood", "HeistFreidrichBloodBarrage", "MonsterDetonateDeadHeistFreidrich", "EGHeistFreidrichBloodSuck", "EGHeistFriedrichDetonateMinions", "EDSHeistFreidrichSlam", "DTTHeistFriedrichLeapslam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles"] = { name = "MMAHeistFriedrichGroundProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles2"] = { name = "MMAHeistFriedrichGroundProjectiles2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, baseMultiplier = 1.001, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHeistFriedrichGroundProjectiles3"] = { name = "MMAHeistFriedrichGroundProjectiles3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 10, baseMultiplier = 1.002, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFriedrichLeapslamSwing"] = { name = "GAHeistFriedrichLeapslamSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFriedrichLeapslamSmash"] = { name = "GAHeistFriedrichLeapslamSmash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFreidrichAttackSlam"] = { name = "GAHeistFreidrichAttackSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistFreidrichEnragedMeleeSlash"] = { name = "GAHeistFreidrichEnragedMeleeSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistFriedrichSummonMinions"] = { name = "EASHeistFriedrichSummonMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistFriedrichGroundProjectiles"] = { name = "EAAHeistFriedrichGroundProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFreidrichQuickblood"] = { name = "HeistFreidrichQuickblood", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_quicksand_art_variation", "infinite_skill_effect_duration", }, levels = { [1] = {2, 5, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFreidrichBloodBarrage"] = { name = "HeistFreidrichBloodBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "skill_cannot_be_knocked_back", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDetonateDeadHeistFreidrich"] = { name = "MonsterDetonateDeadHeistFreidrich", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "upheaval_number_of_spikes", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3000, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistFreidrichBloodSuck"] = { name = "EGHeistFreidrichBloodSuck", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistFriedrichDetonateMinions"] = { name = "EGHeistFriedrichDetonateMinions", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSHeistFreidrichSlam"] = { name = "EDSHeistFreidrichSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "corrupted_blood_on_hit_num_stacks", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHeistFriedrichLeapslam"] = { name = "DTTHeistFriedrichLeapslam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "base_cannot_be_stunned", "skill_cannot_be_interrupted", }, levels = { [1] = {-12, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |