Grandmasters: GhettoNerd /129
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| Modifier | max fire beam stacks [8] cyclone extra distance [10] |
| level | 57 |
| main hand weapon type | 8 |
| off hand weapon type | 14 |
| local extra max charges | 19 |
| block while dual wielding % | 15 |
| damage +% | 18 |
| physical damage +% | 39 |
| local physical damage +% | 54 |
| attack minimum added physical damage | 1 |
| attack maximum added physical damage | 4 |
| physical axe damage +% | 147 |
| cold damage +% | 4 |
| attack minimum added lightning damage | 1 |
| attack maximum added lightning damage | 41 |
| attack speed +% | 16 |
| melee attack speed +% | 4 |
| axe attack speed +% | 9 |
| accuracy rating | 191 |
| accuracy rating +% | 20 |
| axe accuracy rating +% | 25 |
| base life gained on enemy death | 10 |
| base stun threshold reduction +% | 11 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 438 |
| physical damage reduction rating +% | 24 |
| local physical damage reduction rating +% | 167 |
| base evasion rating | 270 |
| base maximum life | 378 |
| maximum life +% | 126 |
| base life regeneration rate per minute | 261 |
| base maximum mana | 40 |
| mana regeneration rate per minute % | 105 |
| energy shield recharge rate per minute % | 1200 |
| base resist all elements % | 45 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 62 |
| base cold damage resistance % | 24 |
| base lightning damage resistance % | 33 |
| base item found rarity +% | 25 |
| base movement velocity +% | 10 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 3 |
| main hand base weapon attack duration ms | 800 |
| main hand base maximum attack distance | 7 |
| main hand quality | 20 |
| two handed melee physical damage +% | 204 |
| two handed melee stun duration +% | 20 |
| two handed melee attack speed +% | 30 |
| two handed melee accuracy rating +% | 20 |
| base stun duration +% | 25 |
| local base physical damage reduction rating | 58 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| local charges added +% | 78 |
| local recharge on take crit | 3 |
| physical damage reduction % per endurance charge | 4 |
| life regeneration rate per minute % | 264 |
| melee physical damage +% | 56 |
| maximum block % | 75 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% per power charge | 50 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 243 |
| additional strength | 21 |
| base intelligence | 24 |
| base dexterity | 63 |
| additional dexterity | 25 |
| additional all attributes | 18 |
| base critical strike multiplier | 150 |
| ignore armour movement penalties | 20 |
| from armour movement speed +% | -3 |
| main hand local physical damage +% | 54 |
| main hand local minimum added physical damage | 69 |
| main hand local maximum added physical damage | 104 |
| main hand local critical strike chance | 500 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 76 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| extra gore | 1 |
| evasion and physical damage reduction rating +% | 36 |
| melee range + | 3 |
| footstep effect variation | 4 |
| number of equipped uniques | 2 |
| additional strength and intelligence | 16 |
| local charges used +% | -24 |
| fire and cold damage resistance % | 13 |
| map spawn two bosses | 20 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| physical attack damage +% | 26 |
| attack damage +% | 8 |
| damage vs enemies on low life +% | 20 |
| pvp shield damage +% final | -15 |
| number of equipped magic items | 2 |
| object inherent damage +% final per frenzy charge | 4 |
| fortify duration +% | 10 |
| physical damage reduction rating +% while fortify is active | 20 |
| melee physical damage +% while fortify is active | 35 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| stun threshold +% | 20 |
| physical damage to return to melee attacker | 8 |
| chance to gain onslaught on kill for 4 seconds % | 10 |
| minion damage taken +% from spike traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| max talisman degen stacks | 20 |
| max fortification +1 per 5 | 15 |
| max frost nova stacks | 20 |
| max charged attack stacks | 50 |
| base body armour physical damage reduction rating | 519 |
| current difficulty | 2 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.